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Advances in Affective and Pleasurable Design

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Cover of 'Advances in Affective and Pleasurable Design'

Table of Contents

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    Book Overview
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    Chapter 1 Questionnaire Survey Result of the Use of Communication Robots for Recreational Activities at Nursing Homes
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    Chapter 2 Representation of Fundamental Movements and Pauses for Archiving Traditional Skills
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    Chapter 3 Consideration of Appropriate Photo Image to the Conversation of the Elderly and Youth by Using Facial Expression Analysis
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    Chapter 4 Development of the Micro-Silk Through the Breeding of Transgenic Silkworm
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    Chapter 5 Study on Design Elements of Cardinal Direction Based on Cognitive Analysis
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    Chapter 6 Perceptions on Clothing by Elderly Females
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    Chapter 7 Interactive System Supporting Children Pleasurable Learning
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    Chapter 8 Which Design Seems Easy to Use? An Analysis of Individual Differences in Mental Models
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    Chapter 9 Presenter Supporting System with Visual-Overlapped Positive Response on Audiences
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    Chapter 10 Affective Design Factors Derived from an Analysis on Body Shape and Waist Size of Male Workers and Design Concept of Work Pants of Large Waist Size
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    Chapter 11 Adaptive UI for Enhanced Music Experience
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    Chapter 12 Using Holograms to Increase Interaction in Museums
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    Chapter 13 Human Friendly Applications of Functional Fibers in Aging Society
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    Chapter 14 A Perceptual Study of Robot Design in the Japanese Robot Anime Series, “Mobile Suit Gundam”
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    Chapter 15 A Perceptual Study of Monster Design in the Context of Cool Japan Contents
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    Chapter 16 Proportion of Facial Features for Constructing a “Moe” Character
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    Chapter 17 Impression of Characters in the Japanese Magical Girl Anime Metaseries, “Pretty Cure”
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    Chapter 18 Evaluation of Levels of Kawaii Ribbons Among Genders and Generations of Japanese and Saudi Arabians
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    Chapter 19 The Study of Kawaii Feeling by Using Eye Tracking
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    Chapter 20 A Soft-Computing Approach for Quantification of Personal Perceptions
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    Chapter 21 The Effect of Immersive Head Mounted Display on a Brain Computer Interface Game
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    Chapter 22 Women’s Negotiation Support System—As Affected by Personal Appearance Versus Use of Language
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    Chapter 23 Evaluation of Feelings of Excitement Caused by Auditory Stimulus in Driving Simulator Using Biosignals
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    Chapter 24 Effects of Impression Evaluations on Structure of Living Rooms in Narrow Site Houses
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    Chapter 25 Affective Evaluation for Material Perception of Bead-Coated Resin Surfaces Using Visual and Tactile Sensations: Preparation of Adjective Pairs to Clarify the Color Effect
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    Chapter 26 Three Layer Model of Aesthetics
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    Chapter 27 Action Research of Importing Digital Service into Local Brand Marketing—The Workshop Practice
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    Chapter 28 What Makes a Good UX Questionnaire? User-Centered Scorecard Development
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    Chapter 29 A Study on the Rationality of Office Feng Shui Based on Ergonomics
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    Chapter 30 When Design Encounters Anthropology: Study on Approaches Where Anthropology Gets Involved in Design
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    Chapter 31 Relationship Between Kansei Value and Recognition on Abstract Metaphorical Beverage Packages
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    Chapter 32 Research on Lift Assistance Seat for Elderly People—Focusing on Analysis of Motion Capture and EMG
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    Chapter 33 Lighting the Way to Independent Living: Preventative Methods for Senior Health Inspired by Daylight
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    Chapter 34 The Awareness of Human’s Sedentary Behavior in the Workplace and Product Design Guidelines
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    Chapter 35 Phenomenology and Emotional Design: The Conceptual Synergy Between Architecture and Design for Urban Furniture
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    Chapter 36 Affective Speech Design: Emotional I/O
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    Chapter 37 Aesthetic Intelligence for Effective and Pleasurable Design
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    Chapter 38 Perceived Quality and Craftsmanship—Common Terminology Proposal for Automotive World with Guidance of Kansei Engineering
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    Chapter 39 Accessing the Function of Emotion in Appreciated User Experience Design
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    Chapter 40 Affective and Pleasurable Values That Ergonomics Provides to the Product Design Inspired and Produced from Natural Amazon Resources
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    Chapter 41 Method to Handle Haptics Optimization of Products Based on Simulation Models
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    Chapter 42 Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry
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    Chapter 43 Japanese Packaging Design: An Approach Through Ideogram Language
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    Chapter 44 Affective Response to Photographs of Natural Landscapes Based on OCEAN Model
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    Chapter 45 Using Biometric Data to Assess Affective Response to Media Experiences
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    Chapter 46 Attribution of Meanings to Eco-materials Through the Expressive-Sensory Experience
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    Chapter 47 Tackling Design Fixation of Cultural Product Designers Through Homeomorphism
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    Chapter 48 A Trial on Systematic Terminology Approach to Aid for Delight Design
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    Chapter 49 A Kansei Database Framework for the Delight Design Platform
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    Chapter 50 A Walking Promotion Method Using the Tuning of a Beat Sound Based on a Two-Dimensional Emotion Map
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    Chapter 51 Haptic Feedback System Using Informative Resisting Torque for Lever Joystick Operation
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    Chapter 52 Preliminary Study of Ontological Descriptions of Emotions Using Motion Assistance Apparatus
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    Chapter 53 Perceived Quality and Craftsmanship: An Engineering Approach to Trunk Lid Cutline
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    Chapter 54 Analysis of Brain Activity During Change of Indoor Thermal Environment
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    Chapter 55 Emotional Entrainment Enhancement Using an Active Display Interface
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    Chapter 56 Emotion and Decision-Making in an Age of Unpredictable Changes
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    Chapter 57 Indirect Teaching for All and Autism Spectrum Disorder (ASD) in Design Class (ITAD) Encouraging Their Emotional Empathy
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    Chapter 58 Affective Multimodal Story-Based Interaction Design for VR Cinema
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    Chapter 59 Can Digital Signage in Subway Stations Serve as a Valid Communication Platform for Citizens?
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    Chapter 60 Designing for People’s Pleasure: Amusement Parks in North Korea
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    Chapter 61 Comfort Experience in Everyday Life Events
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    Chapter 62 Uplift: Happiness and Communication in the Context of Cancer
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    Chapter 63 Designing Alternative Interactive Techniques to Aid in Prosthetic Rehabilitation for Children
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    Chapter 64 Towards Joking, Humor Sense Equipped and Emotion Aware Conversational Systems
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    Chapter 65 Human Avatars in Playful and Humorous Environments
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    Chapter 66 Designing a Humorous Workplace: Improving and Retaining Employee’s Happiness
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    Chapter 67 The Analysis of the Impact on the Interface Design for Mobile Device in Relation with Brand Preference
Overall attention for this book and its chapters
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Title
Advances in Affective and Pleasurable Design
Published by
Springer International Publishing, January 2017
DOI 10.1007/978-3-319-41661-8
ISBNs
978-3-31-941660-1, 978-3-31-941661-8
Editors

WonJoon Chung, Cliff Sungsoo Shin

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X Demographics

The data shown below were collected from the profiles of 15 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 9 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 22%
Professor 1 11%
Student > Ph. D. Student 1 11%
Student > Master 1 11%
Unknown 4 44%
Readers by discipline Count As %
Arts and Humanities 2 22%
Business, Management and Accounting 2 22%
Nursing and Health Professions 1 11%
Unknown 4 44%