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Computer Applications for Graphics, Grid Computing, and Industrial Environment

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Cover of 'Computer Applications for Graphics, Grid Computing, and Industrial Environment'

Table of Contents

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    Book Overview
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    Chapter 1 A Cowboy Game with Motion-Haptic Feedback
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    Chapter 2 The Use of Serious Games and Simulations in Health Education: Raising Awareness of Depression in College-Age Students
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    Chapter 3 Smooth Morphing of Point-Sampled Geometry
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    Chapter 4 Dynamical Model for Gamification: Optimization of Four Primary Factors of Learning Games for Educational Effectiveness
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    Chapter 5 A Scalable Service Discovery Protocol with the Optimal Discovery Time for Large-Scale Cyber Physical Systems
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    Chapter 6 Domain Model of a Pattern Language for Class Responsibility Assignment for Information Systems
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    Chapter 7 Performance Improvement for the HSR Ring Protocol with Traffic Control in Smart Grid
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    Chapter 8 Metamodel Design for Model Transformation from Simulink to ECML in Cyber Physical Systems
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    Chapter 9 A Dynamic Caching Algorithm Based on the Pheromone for Content Distribution Networks
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    Chapter 10 Improvement in Cognitive Therapies Aimed at the Elderly Using a Mixed-Reality Tool Based on Tangram Game
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    Chapter 11 Patent Analysis in Disaster-Safety Positioning Technologies
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    Chapter 12 Performance Evaluation of the Sector Mapping Schemes Considering Mapping Table Size
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    Chapter 13 Optimizing Distributed Joins with Bloom Filters Using MapReduce
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    Chapter 14 Generating Random Numbers for Cryptographic Modules Using Race Conditions in GPU
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    Chapter 15 System Design Solutions for the MIL-STD-461 Test
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    Chapter 16 CSP Based E-Learning Model in Cloud Computing Environment
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    Chapter 17 Smart-Contents Visualization of Publishing Big Data Using NFC Technology
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    Chapter 18 A Case Study on International Human Rights Restoration and Peace
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    Chapter 19 Research on the Multi-angle Measuring Service Quality for IPTV Quality Measurement
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    Chapter 20 A Study on Optimization for Acquisition and Processing of Massive Battlefield Information for Korean NCW
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    Chapter 21 Approach of Tracing Prevention System Using OAuth for Printing Services in Mobile Device
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    Chapter 22 Design of DTRS Viewer with Commercial Flight Simulators
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    Chapter 23 Efficient Detection of First Races in Concurrent Signal Handlers
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    Chapter 24 Detecting First Races in Shared-Memory Parallel Programs with Random Synchronization
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    Chapter 25 Development of Digital Textbook UI Guideline: Focused on Percepted User Interest Experience
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    Chapter 26 A Hardware Implementation of Word-Parallel Bit-Serial Polynomial Basis Multiplier
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    Chapter 27 A Study on Speech Enhancement for In-Ear-Microphone
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    Chapter 28 Using Weighted Hybrid Discretization Method to Analyze Climate Changes
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    Chapter 29 Design and Implementation of LBSNS Service Model
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    Chapter 30 Testing the Structural Model of Psychological Variables Affecting Internet Addiction and Behavioral Problems among Korean Adolescents
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    Chapter 31 A Case of Standard Develop Framework Based on Open-Source Software in Korea Public Sector
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    Chapter 32 Personalized Mobile Social Network System Using Collaborative Filtering
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    Chapter 33 Similar Trajectory Search for Video Data
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    Chapter 34 Design and Implementation of Emotion Patterns Based on Speech Recognition Analysis
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    Chapter 35 A Study on the LED VLC Trans-Receiver Module for Use of Ubiquitous-Sensor Network and Its Efficiency
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    Chapter 36 Indoor Positioning Based on Robust Center Point Detection of LED Lights
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    Chapter 37 The Security Monitoring System Based on Smart Phone in Unattended Building
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    Chapter 38 New Encripting Machine Design Based on GF(24) Field Arithmatic
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    Chapter 39 A Study on Knocking Analysis Simulator Based on CRDI Engine ECU
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    Chapter 40 A Study of Policy Framework in Distributed Environment
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    Chapter 41 The Standardization of Partitioning Audible Sound by A7B
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    Chapter 42 An Approach to Requirements Refinement Based on Users’ Opinions
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    Chapter 43 A Study of Baseline Noise Elimination of Heart Sounds Using Kalman Filter
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    Chapter 44 Automatic Danger and Directional Detection Method for Headphone Users
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    Chapter 45 Radio Propagation Analysis for Various Urban Sites on Ka-Band Satellite Communication
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    Chapter 46 Improved Biometrics-Based Remote User Authentication Scheme with Session Key Agreement
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    Chapter 47 Accelerating USG Image Reconstruction with SAR Implementation on CUDA
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    Chapter 48 Who’s More Powerful? King vs. Knight: Relative Influence of CEO vs. Team Leader on Emotional Contagion and Performance
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    Chapter 49 Examining the Impact of a User’s Previous Experience with Pets on Robot-Assisted Therapy
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    Chapter 50 Erratum: The Use of Serious Games and Simulations in Health Education: Raising Awareness of Depression in College-Age Students
Overall attention for this book and its chapters
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Title
Computer Applications for Graphics, Grid Computing, and Industrial Environment
Published by
Springer Berlin Heidelberg, January 2012
DOI 10.1007/978-3-642-35600-1
ISBNs
978-3-64-235599-8, 978-3-64-235600-1
Authors

Kim, Tai-hoon, Cho, Hyun-seob, Gervasi, Osvaldo, Yau, Stephen S

Editors

Tai-hoon Kim, Hyun-seob Cho, Osvaldo Gervasi, Stephen S. Yau

X Demographics

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The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 46 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 2 4%
Sweden 1 2%
Australia 1 2%
United Kingdom 1 2%
Mexico 1 2%
Unknown 40 87%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 16 35%
Student > Master 11 24%
Student > Postgraduate 5 11%
Student > Doctoral Student 4 9%
Researcher 3 7%
Other 5 11%
Unknown 2 4%
Readers by discipline Count As %
Computer Science 22 48%
Social Sciences 8 17%
Business, Management and Accounting 3 7%
Engineering 3 7%
Arts and Humanities 2 4%
Other 4 9%
Unknown 4 9%