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Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies

Overview of attention for article published in Research and Practice in Technology Enhanced Learning, July 2016
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1 X user
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1 Facebook page
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1 Google+ user

Citations

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40 Dimensions

Readers on

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160 Mendeley
Title
Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies
Published in
Research and Practice in Technology Enhanced Learning, July 2016
DOI 10.1186/s41039-016-0038-0
Pubmed ID
Authors

Azilawati Jamaludin, David Hung

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 160 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 160 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 18 11%
Student > Ph. D. Student 18 11%
Student > Master 18 11%
Lecturer > Senior Lecturer 8 5%
Researcher 7 4%
Other 32 20%
Unknown 59 37%
Readers by discipline Count As %
Social Sciences 35 22%
Mathematics 14 9%
Psychology 7 4%
Arts and Humanities 6 4%
Computer Science 5 3%
Other 30 19%
Unknown 63 39%