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Mendeley readers
Chapter title |
Designing Gamification to Guide Competitive and Cooperative Behavior in Teamwork
|
---|---|
Chapter number | 26 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_26 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Niko Vegt, Valentijn Visch, Huib de Ridder, Arnold Vermeeren |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 66 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 2 | 3% |
Germany | 2 | 3% |
Estonia | 1 | 2% |
Unknown | 61 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 14 | 21% |
Student > Master | 14 | 21% |
Researcher | 8 | 12% |
Student > Bachelor | 6 | 9% |
Student > Doctoral Student | 4 | 6% |
Other | 9 | 14% |
Unknown | 11 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 16 | 24% |
Business, Management and Accounting | 8 | 12% |
Social Sciences | 7 | 11% |
Psychology | 6 | 9% |
Arts and Humanities | 3 | 5% |
Other | 10 | 15% |
Unknown | 16 | 24% |