Title |
The Contribution of Game Genre and Other Use Patterns to Problem Video Game Play among Adult Video Gamers
|
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Published in |
International Journal of Mental Health and Addiction, August 2012
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DOI | 10.1007/s11469-012-9391-4 |
Pubmed ID | |
Authors |
Luther Elliott, Geoffrey Ream, Elizabeth McGinsky, Eloise Dunlap |
Abstract |
AIMS: To assess the contribution of patterns of video game play, including game genre, involvement, and time spent gaming, to problem use symptomatology. DESIGN: Nationally representative survey. SETTING: Online. PARTICIPANTS: Large sample (n=3,380) of adult video gamers in the US. MEASUREMENTS: Problem video game play (PVGP) scale, video game genre typology, use patterns (gaming days in the past month and hours on days used), enjoyment, consumer involvement, and background variables. FINDINGS: Study confirms game genre's contribution to problem use as well as demographic variation in play patterns that underlie problem video game play vulnerability. CONCLUSIONS: Identification of a small group of game types positively correlated with problem use suggests new directions for research into the specific design elements and reward mechanics of "addictive" video games. Unique vulnerabilities to problem use among certain groups demonstrate the need for ongoing investigation of health disparities related to contextual dimensions of video game play. |
X Demographics
Geographical breakdown
Country | Count | As % |
---|---|---|
Japan | 1 | 25% |
United States | 1 | 25% |
Unknown | 2 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 3 | 75% |
Scientists | 1 | 25% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 2% |
Germany | 1 | <1% |
Switzerland | 1 | <1% |
United Kingdom | 1 | <1% |
France | 1 | <1% |
Spain | 1 | <1% |
Canada | 1 | <1% |
Unknown | 100 | 93% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 19 | 18% |
Student > Master | 16 | 15% |
Student > Bachelor | 15 | 14% |
Researcher | 13 | 12% |
Other | 6 | 6% |
Other | 20 | 19% |
Unknown | 19 | 18% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 36 | 33% |
Social Sciences | 15 | 14% |
Medicine and Dentistry | 7 | 6% |
Computer Science | 6 | 6% |
Business, Management and Accounting | 4 | 4% |
Other | 15 | 14% |
Unknown | 25 | 23% |