Title |
Real-time rule-based classification of player types in computer games
|
---|---|
Published in |
User Modeling and User-Adapted Interaction, August 2012
|
DOI | 10.1007/s11257-012-9126-z |
Authors |
Ben Cowley, Darryl Charles, Michaela Black, Ray Hickey |
Mendeley readers
The data shown below were compiled from readership statistics for 102 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 2 | 2% |
Finland | 1 | <1% |
Germany | 1 | <1% |
Brazil | 1 | <1% |
Unknown | 97 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 17 | 17% |
Student > Master | 17 | 17% |
Researcher | 13 | 13% |
Student > Bachelor | 12 | 12% |
Student > Doctoral Student | 10 | 10% |
Other | 19 | 19% |
Unknown | 14 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 47 | 46% |
Engineering | 7 | 7% |
Social Sciences | 6 | 6% |
Business, Management and Accounting | 4 | 4% |
Psychology | 4 | 4% |
Other | 12 | 12% |
Unknown | 22 | 22% |