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Human-Computer Interaction – INTERACT 2015

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Cover of 'Human-Computer Interaction – INTERACT 2015'

Table of Contents

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    Book Overview
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    Chapter 1 An Interactive Approach for Inspecting Software System Measurements
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    Chapter 2 Non-response, Social Exclusion, and False Acceptance: Gatekeeping Tactics and Usability Work in Free-Libre Open Source Software Development
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    Chapter 3 Task Allocation Between UX Specialists and Developers in Agile Software Development Projects
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    Chapter 4 Breathe with Touch: A Tactile Interface for Breathing Assistance System
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    Chapter 5 Low-Income Parents’ Values Involving the Use of Technology for Accessing Health Information
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    Chapter 6 Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia
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    Chapter 7 Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens
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    Chapter 8 Swimming the Channels: An Analysis of Online Archival Reference Enquiries
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    Chapter 9 “Not Some Trumped Up Beef”: Assessing Credibility of Online Restaurant Reviews
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    Chapter 10 An Empirical Investigation of the Practices and Challenges Specific to International User Studies
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    Chapter 11 Entity-Centric Visualization of Open Data
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    Chapter 12 Human-Computer Interaction – INTERACT 2015
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    Chapter 13 The Affordances of Broken Affordances
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    Chapter 14 Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers’ Experiences
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    Chapter 15 Finding Objects Faster in Dense Environments Using a Projection Augmented Robotic Arm
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    Chapter 16 It’s Not the Way You Look, It’s How You Move: Validating a General Scheme for Robot Affective Behaviour
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    Chapter 17 HoverSpace
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    Chapter 18 In-Situ Occlusion Resolution for Hybrid Tabletop Environments
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    Chapter 19 MovemenTable: The Design of Moving Interactive Tabletops
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    Chapter 20 If You Are Happy and You Know It, Say “I’m Here”: Investigating Parents’ Location-Sharing Preferences
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    Chapter 21 Navigation in Long Forms on Smartphones: Scrolling Worse than Tabs, Menus, and Collapsible Fieldsets
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    Chapter 22 Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback
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    Chapter 23 UbiBeam: Exploring the Interaction Space for Home Deployed Projector-Camera Systems
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    Chapter 24 Cue Now, Reflect Later: A Study of Delayed Reflection of Diary Events
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    Chapter 25 Tick that Box: Interactive Paper Documents
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    Chapter 26 Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework
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    Chapter 27 uCanvas: A Web Framework for Spontaneous Smartphone Interaction with Ubiquitous Displays
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    Chapter 28 Wireless Smartphone Mirroring in Video Calls
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    Chapter 29 Disperse: Enabling Web-Based Visualization in Multi-screen and Multi-user Environments
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    Chapter 30 Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays
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    Chapter 31 Should I Stay or Should I Go? Selecting Between Touch and Mid-Air Gestures for Large-Display Interaction
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    Chapter 32 Funky-Design-Spaces: Interactive Environments for Creativity Inspired by Observing Designers Making Mood Boards
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    Chapter 33 Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers
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    Chapter 34 Paper or Pixel? Comparing Paper- and Tool-Based Participatory Design Approaches
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    Chapter 35 Participatory Design in Practice
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    Chapter 36 Better Than You Think: Head Gestures for Mid Air Input
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    Chapter 37 Enhancing Pinch-Drag-Flick Paradigm with Two New Gestures: Two-Finger-Tap for Tablets and Tap&Tap for Smartphones
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    Chapter 38 Estimating Production Time of Touchless Hand Drawing Gestures
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    Chapter 39 The Costs and Benefits of Combining Gaze and Hand Gestures for Remote Interaction
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    Chapter 40 Sharing Wishes on Public Displays: Using Technology to Create Social Places
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    Chapter 41 Social Interaction Design Patterns for Urban Media Architecture
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    Chapter 42 Thinking Like Disney: Supporting the Disney Method Using Ambient Feedback Based on Group Performance
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    Chapter 43 Eery Space: Facilitating Virtual Meetings Through Remote Proxemics
Attention for Chapter 24: Cue Now, Reflect Later: A Study of Delayed Reflection of Diary Events
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Chapter title
Cue Now, Reflect Later: A Study of Delayed Reflection of Diary Events
Chapter number 24
Book title
Human-Computer Interaction – INTERACT 2015
Published by
Springer International Publishing, January 2015
DOI 10.1007/978-3-319-22698-9_24
Book ISBNs
978-3-31-922697-2, 978-3-31-922698-9
Authors

Ming Ki Chong, Jon Whittle, Umar Rashid, Chee Siang Ang, Chong, Ming Ki, Whittle, Jon, Rashid, Umar, Ang, Chee Siang

Editors

Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, Marco Winckler

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Malaysia 1 8%
United Kingdom 1 8%
Unknown 10 83%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 33%
Researcher 2 17%
Student > Doctoral Student 1 8%
Other 1 8%
Student > Master 1 8%
Other 1 8%
Unknown 2 17%
Readers by discipline Count As %
Computer Science 6 50%
Psychology 3 25%
Medicine and Dentistry 1 8%
Unknown 2 17%