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Design, User Experience, and Usability. Theory, Methods, Tools and Practice

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Cover of 'Design, User Experience, and Usability. Theory, Methods, Tools and Practice'

Table of Contents

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    Book Overview
  2. Altmetric Badge
    Chapter 1 Challenges and Opportunities of Hotel Online Booking in China
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    Chapter 2 Analysis of Causal Relationships between Blog Design Criteria
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    Chapter 3 Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media
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    Chapter 4 Did You Forget Your Password?
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    Chapter 5 The Layout for the User-Friendly Manual: Case Study on an Internet Set-Up Manual
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    Chapter 6 A Solution to Revisitation Using Organic Bookmark Management
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    Chapter 7 A Study on the Time Estimation Measurement for Web Usability Evaluation
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    Chapter 8 Study of User Interface for Browsing Web Contents That Considers the Cognitive Features of Older Users
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    Chapter 9 Exploring Cultural Variation in Eye Movements on a Web Page between Americans and Koreans
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    Chapter 10 Trails–An Interactive Web History Visualization and Tagging Tool
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    Chapter 11 Listen! Somebody Is Walking towards Your Car (Introducing the Awareness-3D Sound System into the Driver to Increase the Pedestrian’s Safety)
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    Chapter 12 Designing Pervasive Games for Learning
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    Chapter 13 Customized Usability Engineering for a Solar Control Unit: Adapting Traditional Methods to Domain and Project Constraints
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    Chapter 14 End-User Composition Interfaces for Smart Environments: A Preliminary Study of Usability Factors
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    Chapter 15 Improving Code Reading and Comprehension on Large Displays
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    Chapter 16 Designing the AR Experience: Tools and Tips for Mobile Augmented Reality UX Design
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    Chapter 17 DraWiing Together: Exploring Collaborative User Engagement in Art Exhibitions
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    Chapter 18 Versatile Wearable Computer for Drivers
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    Chapter 19 Dynamic Navigation System Design for Networked Electric Vehicles
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    Chapter 20 Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices
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    Chapter 21 Optimisation of Sound Localisation for Emergency Vehicle Sirens through a Prototype Audio System
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    Chapter 22 Applying Gestural Interfaces to Command-and-Control
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    Chapter 23 Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction
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    Chapter 24 The Grid Intelligent Planning Framework: Planning Electric Utility Investments in a Time of Accelerating Change
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    Chapter 25 The Application of the Concept of Affordance to a Creative Design Method
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    Chapter 26 A Product Design Approach by Integrating Axiomatic Design and TRIZ
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    Chapter 27 User Characteristic-Based Information-Providing Service for Museum with Optical See-Through Head-Mounted Display: Does It Evoke Enthusiasm?
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    Chapter 28 Human-Information Interactions with Complex Software
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    Chapter 29 The Importance of Rigor in Usability Studies
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    Chapter 30 HCI Browser: A Tool for Administration and Data Collection for Studies of Web Search Behaviors
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    Chapter 31 Design and Evaluation of the Customized Product Color Combination Interfaces Using 3D Model and 2D Illustration Display
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    Chapter 32 The Inmates Are Still Running the Asylum: How to Share a Design Vision with Engineers
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    Chapter 33 Connecting Usages with Usability Analysis through the User Experience Risk Assessment Model: A Case Study in the Tourism Domain
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    Chapter 34 Ethnographic Research of User Behavior of Mobile Devices of China, Korea, India, and The Netherlands
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    Chapter 35 A Conjoint Analysis of Attributes Affecting the Likelihood of Technology Use
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    Chapter 36 Personas on the Move: Making Personas for Today’s Mobile Workforce
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    Chapter 37 Motivating Change and Reducing Cost with the Discount Video Data Analysis Technique
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    Chapter 38 What You See Is What You Don’t Get: Addressing Implications of Information Technology through Design Fiction
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    Chapter 39 Modeling Users’ Data Usage Experiences from Scientific Literature
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    Chapter 40 Scenario and Task Based Interview to Evaluate Usability of Computer Assisted Data Collection
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    Chapter 41 A Camera-Aided Legibility Assessment Protocol of Displays for Enhanced Human-Computer Interaction
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    Chapter 42 Measuring Drivers’ Dynamic Seating Experience Using Pressure Mats
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    Chapter 43 Effects of Menu Types and Item Lengths on Operation Efficiency
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    Chapter 44 A Systematic Evaluation of the Communicability of Online Privacy Mechanisms with Respect to Communication Privacy Management
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    Chapter 45 User Evaluation of Internet Kiosks in University Setting
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    Chapter 46 Evaluating Ubiquitous Media Usability Challenges: Content Transfer and Channel Switching Delays
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    Chapter 47 User Satisfaction of Ali Wangwang, an Instant Messenger Tool
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    Chapter 48 Range Statistics and the Exact Modeling of Discrete Non-Gaussian Distributions on Learnability Data
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    Chapter 49 Measuring Cultural Markers in Arabic Government Websites Using Hofstede’s Cultural Dimensions
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    Chapter 50 Different UI, Same UX: A Design Concept for Implementing a Locally-Optimized and Globally-Unified User Experience
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    Chapter 51 Measurement of User Experience to Select a Comfortable Mattress
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    Chapter 52 EMA: Automated Eye-Movement-Driven Approach for Identification of Usability Issues
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    Chapter 53 A Quantitative Evaluation on the Software Use Experience with Electroencephalogram
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    Chapter 54 Classification of Interactive System Components Enables Planning Heuristic Evaluation Easier
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    Chapter 55 Clustering Analysis to Evaluate Usability of Work-Flow Systems and to Monitor Proficiency of Workers
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    Chapter 56 Fundamental Aspects Concerning the Usability Evaluation of Model-Driven Object Oriented Programming Approaches in Machine and Plant Automation
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    Chapter 57 The Usability Evaluation of Web-Based 3D Medical Image Visualization
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    Chapter 58 A Fitting Software Comparative Usability Study to Investigate Transition Challenges Faced by Hearing-Aid Practitioners
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    Chapter 59 Detection of Software Usability Deficiencies
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    Chapter 60 Designing Notebook Computers to Ensure a Comfortable User Experience: Effects of Surface Temperature, Material, Locality, and Ambient Temperature
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    Chapter 61 The Fusing of “Paper-in-Screen”: Reducing Mobile Prototyping Artificiality to Increase Emotional Experience
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    Chapter 62 Empathy as Key Factor for Successful Intercultural HCI Design
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    Chapter 63 Persuasive Design: It’s Not Just about Selling Stuff
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    Chapter 64 An Experiment about How to Feel Temperature Change of Mouse
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    Chapter 65 Clout: The Role of Content in Persuasive Experience
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    Chapter 66 Influencing Mechanism of Apparent Space Dimensions on Interface Aesthetics and Apparent Usability
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    Chapter 67 The Health Machine: Mobile UX Design That Combines Information Design with Persuasion Design
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    Chapter 68 An Air Conditioning Control Method Based on Biological Fluctuation
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    Chapter 69 First Validation of Persuasive Criteria for Designing and Evaluating the Social Influence of User Interfaces: Justification of a Guideline
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    Chapter 70 Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness
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    Chapter 71 Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces
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    Chapter 72 Implied Aesthetics: A Sensor-Based Approach towards Mobile Interfaces
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    Chapter 73 A Study on the Expected Image and Relevant Design Techniques in Different Product-Use Stages
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    Chapter 74 Designing the Personalized Nostalgic Emotion Value of a Product
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Title
Design, User Experience, and Usability. Theory, Methods, Tools and Practice
Published by
Design User Experience and Usability Theory Methods Tools and Practice, January 2011
DOI 10.1007/978-3-642-21708-1
ISBNs
978-3-64-221707-4, 978-3-64-221708-1
Editors

Aaron Marcus

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X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 177 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Sweden 1 <1%
Brazil 1 <1%
Unknown 175 99%

Demographic breakdown

Readers by professional status Count As %
Student > Master 10 6%
Student > Ph. D. Student 7 4%
Student > Bachelor 2 1%
Lecturer 2 1%
Student > Doctoral Student 1 <1%
Other 3 2%
Unknown 152 86%
Readers by discipline Count As %
Design 10 6%
Computer Science 8 5%
Social Sciences 2 1%
Psychology 2 1%
Engineering 2 1%
Other 1 <1%
Unknown 152 86%