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Game-Based Learning Across the Lifespan

Overview of attention for book
Attention for Chapter 8: Learning in Later Life While Engaging in Cross-Generational Digital Content Creation and Playful Educational Activities
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2 X users

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Chapter title
Learning in Later Life While Engaging in Cross-Generational Digital Content Creation and Playful Educational Activities
Chapter number 8
Book title
Game-Based Learning Across the Lifespan
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-41797-4_8
Book ISBNs
978-3-31-941795-0, 978-3-31-941797-4
Authors

Susan M. Ferreira, Sergio Sayago, Josep Blat

Editors

Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 40%
Researcher 1 20%
Lecturer > Senior Lecturer 1 20%
Unknown 1 20%
Readers by discipline Count As %
Arts and Humanities 1 20%
Business, Management and Accounting 1 20%
Computer Science 1 20%
Psychology 1 20%
Unknown 1 20%