Title |
Cultural Integration and the Accessibility of Gaming
|
---|---|
Published in |
The Computer Games Journal, November 2016
|
DOI | 10.1007/s40869-016-0028-x |
Authors |
Michael James Heron |
X Demographics
The data shown below were collected from the profiles of 13 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 4 | 31% |
United Kingdom | 3 | 23% |
Namibia | 1 | 8% |
Singapore | 1 | 8% |
Sweden | 1 | 8% |
Unknown | 3 | 23% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 10 | 77% |
Scientists | 2 | 15% |
Science communicators (journalists, bloggers, editors) | 1 | 8% |
Mendeley readers
The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 22 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 5 | 23% |
Other | 4 | 18% |
Student > Ph. D. Student | 3 | 14% |
Researcher | 2 | 9% |
Student > Bachelor | 2 | 9% |
Other | 3 | 14% |
Unknown | 3 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 32% |
Arts and Humanities | 3 | 14% |
Linguistics | 2 | 9% |
Design | 2 | 9% |
Psychology | 2 | 9% |
Other | 3 | 14% |
Unknown | 3 | 14% |