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Design, User Experience, and Usability: Users and Interactions : 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings…

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Cover of 'Design, User Experience, and Usability: Users and Interactions : 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Effects of Packages’ Color as a Cue for Hazard-Related Perceptions: A Study Using Virtual Reality
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    Chapter 2 Humanizing Labor Resource in a Discrete Event Manufacturing Simulation Software
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    Chapter 3 Children’s Mental Model as a Tool to Provide Innovation in Digital Products
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    Chapter 4 HARSim: Posterior Load Comparative Analysis Process
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    Chapter 5 Study on Operating Clearance Measurement of Some Connectors by Using Motion Capture
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    Chapter 6 Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices
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    Chapter 7 A Study Customer Journey Map for User Experience Analysis of Information and Communications Technology Service
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    Chapter 8 Scaling Preferences of Different Stakeholders – Using the Example of Prioritizing Quality Requirements on User Interface Texts
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    Chapter 9 Affordances Feature on Package Design has Preference Effect on Content
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    Chapter 10 Measuring Negative User Experience
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    Chapter 11 Chinese User-Experience Design: An Initial Analysis
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    Chapter 12 Behavioural Variables Analysis in Mobile Environments
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    Chapter 13 Experiences, Problems and Solutions in Computer Usage by Subjects with Tetraplegia
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    Chapter 14 Introducing Computer Science to Brazilian Girls in Elementary School Through HCI Concepts
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    Chapter 15 Inclusive Gaming Creation by Design in Formal Learning Environments: “Girly-Girls” User Group in No One Left Behind
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    Chapter 16 3D Real Time Virtual Fitting Room for Women
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    Chapter 17 Re/Framing Virtual Conversational Partners: A Feminist Critique and Tentative Move Towards a New Design Paradigm
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    Chapter 18 Experiencing Early User Interfaces
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    Chapter 19 Incommensurable Writings - Examining the Status of Gender Difference Within HCI Coding Practices
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    Chapter 20 A Study on Shopping Websites Payeasy for Female Consumers in Taiwan
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    Chapter 21 Verification of Stereotype on Women Observing Gender Difference on UX of Wearable Device
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    Chapter 22 Closing the Gender Divide in Tech: Challenges and Achievements in Vogue
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    Chapter 23 Gender Differences in Temporal Data Analysis
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    Chapter 24 The Invisible User: Women in DUXU
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    Chapter 25 The Creative Process in Digital Design: Towards an Understanding of Women’s Approach
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    Chapter 26 Infographics and Communicating Complex Information
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    Chapter 27 Building Cloud-Based Scientific Workflows Made Easy: A Remote Sensing Application
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    Chapter 28 Sound Design and UX: The Dynamic Audio Application Guide
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    Chapter 29 Designing an Interactive Map of Musical Culture and a Digital Humanity App
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    Chapter 30 Applying Human Centered Design Process for Designing Air Traffic Control Interfaces
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    Chapter 31 Synchronized Data Management and Its Integration into a Graphical User Interface for Archaeological Related Disciplines
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    Chapter 32 Brazilian Research Panorama on Information Ergonomics and Graphic Design
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    Chapter 33 Beyond the Wall of Text: How Information Design Can Make Contracts User-Friendly
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    Chapter 34 Digital Collections: Analysis of Collaborative Platforms
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    Chapter 35 Interactive Multisensory Data Representation
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    Chapter 36 An Interactive Guide to Design Animated Visual Instructions in Brazil
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    Chapter 37 Lyricon (Lyrics + Earcons) Improves Identification of Auditory Cues
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    Chapter 38 Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability
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    Chapter 39 Haptic Exploration Patterns in Virtual Line-Graph Comprehension
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    Chapter 40 Collaborative Tangible Interface (CoTI) for Complex Decision Support Systems
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    Chapter 41 User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing
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    Chapter 42 CubeMate: A New Communication Device as Non-verbal Interface in a Shared Space
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    Chapter 43 Transparent Organ©: Designing Luminaire Art Deco with Kinetic Interaction
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    Chapter 44 Usability of Touchpad Based Game Controller Interfaces
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    Chapter 45 Usability Evaluation of Kinect-Based System for Ballet Movements
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    Chapter 46 Integrating a Cognitive Modelling Framework into the Design Process of Touchscreen User Interfaces
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    Chapter 47 Change News Reading Habit in the Information Age and Digital Mobile Devices
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    Chapter 48 Towards a Requirements Catalogue for Prototyping Tools of Mobile User Interfaces
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    Chapter 49 Approaching Users and Context of Use in the Design and Development of Mobile Systems
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    Chapter 50 The Importance of Metaphors for User Interaction with Mobile Devices
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    Chapter 51 Keyword Input via Digits: Simplified Smartphone Interface for Information Retrieval
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    Chapter 52 Smartphone Application Usability Evaluation: The Applicability of Traditional Heuristics
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    Chapter 53 Elements of Properties of User Experience in Cloud Computing Documentation Platform According to Smart Device Screen Size Changes: Focus on Google Docs and Naver Office
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    Chapter 54 Virtual Touchpad for Cursor Control of Touchscreen Thumb Operation in the Mobile Context
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    Chapter 55 The Interaction with Smartphones in the Brazilian Driving Context
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    Chapter 56 Significance of Line Length for Tablet PC Users
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    Chapter 57 A Field Study on Basic Usage Patterns of Traditional Watch and Smart Phone for Designing Smart Watch
  59. Altmetric Badge
    Chapter 58 Adapting Smart Textiles to Develop Soft Interactive Tool Kits for Applying in Sewing Projects
  60. Altmetric Badge
    Chapter 59 Design, User Experience, and Usability: Users and Interactions
  61. Altmetric Badge
    Chapter 60 Design, User Experience, and Usability: Users and Interactions
  62. Altmetric Badge
    Chapter 61 Digital Craftsmanship
  63. Altmetric Badge
    Chapter 62 Designing a Vibrotactile Language for a Wearable Vest
  64. Altmetric Badge
    Chapter 63 TattooAR: Augmented Reality Interactive Tattoos
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    Chapter 64 Flexible and Wearable Sensors
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    Chapter 65 Tattoo Antenna Temporary Transfers Operating On-Skin (TATTOOS)
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    Chapter 66 Hairware: Designing Conductive Hair Extensions for Seamless Interfaces
  68. Altmetric Badge
    Chapter 67 Commiticator: Enhancing Non-verbal Communication by Means of Magnetic Vision
Attention for Chapter 62: Designing a Vibrotactile Language for a Wearable Vest
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Chapter title
Designing a Vibrotactile Language for a Wearable Vest
Chapter number 62
Book title
Design, User Experience, and Usability: Users and Interactions
Published by
Springer International Publishing, January 2015
DOI 10.1007/978-3-319-20898-5_62
Book ISBNs
978-3-31-920897-8, 978-3-31-920898-5
Authors

Ann Morrison, Hendrik Knoche, Cristina Manresa-Yee, Morrison, Ann, Knoche, Hendrik, Manresa-Yee, Cristina

Editors

Aaron Marcus

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Denmark 1 7%
Unknown 13 93%

Demographic breakdown

Readers by professional status Count As %
Other 2 14%
Student > Master 2 14%
Professor > Associate Professor 2 14%
Researcher 2 14%
Student > Ph. D. Student 1 7%
Other 3 21%
Unknown 2 14%
Readers by discipline Count As %
Computer Science 4 29%
Design 3 21%
Engineering 2 14%
Psychology 1 7%
Materials Science 1 7%
Other 0 0%
Unknown 3 21%