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Intelligent Virtual Agents

Overview of attention for book
Cover of 'Intelligent Virtual Agents'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Interacting with Virtual Agents in Shared Space: Single and Joint Effects of Gaze and Proxemics
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    Chapter 2 The Effect of an Intelligent Virtual Agent’s Nonverbal Behavior with Regard to Dominance and Cooperativity
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    Chapter 3 Increasing Engagement with Virtual Agents Using Automatic Camera Motion
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    Chapter 4 An Exploratory Study Toward the Preferred Conversational Style for Compatible Virtual Agents
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    Chapter 5 Talk to Me: Verbal Communication Improves Perceptions of Friendship and Social Presence in Human-Robot Interaction
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    Chapter 6 Understanding and Predicting Bonding in Conversations Using Thin Slices of Facial Expressions and Body Language
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    Chapter 7 The Effect of Embodiment and Competence on Trust and Cooperation in Human–Agent Interaction
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    Chapter 8 Playing with Social and Emotional Game Companions
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    Chapter 9 This Is What’s Important – Using Speech and Gesture to Create Focus in Multimodal Utterance
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    Chapter 10 An Enhanced Intelligent Agent with Image Description Generation
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    Chapter 11 A Smartphone-Based Virtual Agent for Atrial Fibrillation Education and Counseling
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    Chapter 12 What Kind of Stories Should a Virtual Human Swap?
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    Chapter 13 Using Multiple Storylines for Presenting Large Information Networks
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    Chapter 14 Virtual Agents in the Classroom: Experience Fielding a Co-presenter Agent in University Courses
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    Chapter 15 Manipulating the Perception of Virtual Audiences Using Crowdsourced Behaviors
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    Chapter 16 Using Temporal Association Rules for the Synthesis of Embodied Conversational Agents with a Specific Stance
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    Chapter 17 Cross Modal Evaluation of High Quality Emotional Speech Synthesis with the Virtual Human Toolkit
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    Chapter 18 Bidirectional LSTM Networks Employing Stacked Bottleneck Features for Expressive Speech-Driven Head Motion Synthesis
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    Chapter 19 Fast-Forwarding Crowd Simulations
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    Chapter 20 Socially-Aware Virtual Agents: Automatically Assessing Dyadic Rapport from Temporal Patterns of Behavior
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    Chapter 21 Facial Expressions of Appraisals Displayed by a Virtual Storyteller for Children
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    Chapter 22 Evaluating Social Attitudes of a Virtual Tutor
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    Chapter 23 Robots or Agents – Neither Helps You More or Less During Second Language Acquisition
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    Chapter 24 Impact of Individual Differences on Affective Reactions to Pedagogical Agents Scaffolding
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    Chapter 25 The Benefits of Virtual Humans for Teaching Negotiation
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    Chapter 26 An Architecture for Biologically Grounded Real-Time Reflexive Behavior
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    Chapter 27 Thinking Outside the Box: Co-planning Scientific Presentations with Virtual Agents
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    Chapter 28 CAAF: A Cognitive Affective Agent Programming Framework
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    Chapter 29 Multi-party Language Interaction in a Fast-Paced Game Using Multi-keyword Spotting
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    Chapter 30 A Design Proposition for Interactive Virtual Tutors in an Informed Environment
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    Chapter 31 Do Avatars that Look Like Their Users Improve Performance in a Simulation?
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    Chapter 32 Managing Dialog and Joint Actions for Virtual Basketball Teammates
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    Chapter 33 Shyness Level and Sensitivity to Gaze from Agents - Are Shy People Sensitive to Agent’s Gaze?
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    Chapter 34 User Engagement Study with Virtual Agents Under Different Cultural Contexts
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    Chapter 35 On Constrained Local Model Feature Normalization for Facial Expression Recognition
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    Chapter 36 Familiarity Detection with the Component Process Model
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    Chapter 37 Personality, Attitudes, and Bonding in Conversations
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    Chapter 38 Translating Player Dialogue into Meaning Representations Using LSTMs
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    Chapter 39 Evaluating Presence Strategies of Temporarily Required Virtual Assistants
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    Chapter 40 A Disclosure Intimacy Rating Scale for Child-Agent Interaction
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    Chapter 41 Generating Needs, Goals and Plans for Virtual Agents in Social Simulations
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    Chapter 42 Psychologically Based Virtual-Suspect for Interrogative Interview Training
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    Chapter 43 Topic Switch Models for Dialogue Management in Virtual Humans
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    Chapter 44 Physical vs. Virtual Agent Embodiment and Effects on Social Interaction
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    Chapter 45 Acceptability of Embodied Conversational Agent in a Health Care Context
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    Chapter 46 How Students Perceive the Gender and Personality of a Visually Androgynous Agent
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    Chapter 47 Towards Personal Assistants that Can Help Users Plan
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    Chapter 48 A Parameterized Schema for Representing Complex Gesture Forms
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    Chapter 49 Blissful Agents: Adjuncts to Group Medical Visits for Chronic Pain and Depression
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    Chapter 50 Making AutoTutor Agents Smarter: AutoTutor Answer Clustering and Iterative Script Authoring
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    Chapter 51 The Effects of a Robot’s Nonverbal Behavior on Users’ Mimicry and Evaluation
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    Chapter 52 Development of a Mobile Personal Health Guide for HIV-Infected African American MSM
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    Chapter 53 A Deep Learning Methodology for Semantic Utterance Classification in Virtual Human Dialogue Systems
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    Chapter 54 Simulink Toolbox for Real-Time Virtual Character Control
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    Chapter 55 The LISSA Virtual Human and ASD Teens: An Overview of Initial Experiments
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    Chapter 56 Virtual General Game Playing Agent
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    Chapter 57 Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human
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    Chapter 58 A Distributed Intelligent Agent Approach to Context in Information Retrieval
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    Chapter 59 Composing the Atmosphere of a Virtual Classroom with a Group of Student Agents
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    Chapter 60 Assessing Agreement in Human-Robot Dialogue Strategies: A Tale of Two Wizards
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    Chapter 61 Development of a Virtual Classroom for High School Teacher Training
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    Chapter 62 Using Virtual Characters to Study Human Social Cognition
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    Chapter 63 An Interactive Tangram Game for Children with Autism
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    Chapter 64 flexdiam – Flexible Dialogue Management for Incremental Interaction with Virtual Agents (Demo Paper)
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    Chapter 65 Virtual Dreaming: Simulating Everyday Life of the Darug People
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    Chapter 66 Using Virtual Agents and Interactive Media to Create an ElectronixTutor for the Office of Naval Research
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    Chapter 67 Using Virtual Agents to Deliver Lessons in Reading Comprehension to Struggling Adult Learners
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (90th percentile)
  • High Attention Score compared to outputs of the same age and source (96th percentile)

Mentioned by

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2 news outlets
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2 X users

Citations

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6 Dimensions

Readers on

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Title
Intelligent Virtual Agents
Published by
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-47665-0
ISBNs
978-3-31-947664-3, 978-3-31-947665-0
Authors

Potard, Blaise, Aylett, Matthew P., Baude, David A., Haag, Kathrin, Shimodaira, Hiroshi, Zhao, Ran, Sinha, Tanmay, Black, Alan W., Cassell, Justine, Yu, Zhou, He, Xinrui, Rudnicky, Alexander I.

Editors

David Traum, William Swartout, Peter Khooshabeh, Stefan Kopp, Stefan Scherer, Anton Leuski

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 31 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 31 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 23%
Student > Ph. D. Student 6 19%
Student > Bachelor 4 13%
Lecturer 2 6%
Researcher 2 6%
Other 1 3%
Unknown 9 29%
Readers by discipline Count As %
Computer Science 10 32%
Psychology 5 16%
Social Sciences 3 10%
Linguistics 2 6%
Business, Management and Accounting 1 3%
Other 1 3%
Unknown 9 29%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 22. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 20 September 2022.
All research outputs
#1,735,755
of 25,837,817 outputs
Outputs from Lecture notes in computer science
#264
of 8,201 outputs
Outputs of similar age
#30,133
of 325,102 outputs
Outputs of similar age from Lecture notes in computer science
#17
of 471 outputs
Altmetric has tracked 25,837,817 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 92nd percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,201 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.2. This one has done particularly well, scoring higher than 96% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 325,102 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 90% of its contemporaries.
We're also able to compare this research output to 471 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 96% of its contemporaries.