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Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory

Overview of attention for article published in Attention, Perception, & Psychophysics, May 2013
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#14 of 1,790)
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (97th percentile)

Mentioned by

news
11 news outlets
blogs
3 blogs
twitter
5 X users
patent
1 patent
peer_reviews
1 peer review site
facebook
1 Facebook page

Citations

dimensions_citation
61 Dimensions

Readers on

mendeley
189 Mendeley
citeulike
1 CiteULike
Title
Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory
Published in
Attention, Perception, & Psychophysics, May 2013
DOI 10.3758/s13414-013-0472-7
Pubmed ID
Authors

L. Gregory Appelbaum, Matthew S. Cain, Elise F. Darling, Stephen R. Mitroff

Abstract

Action video game playing has been experimentally linked to a number of perceptual and cognitive improvements. These benefits are captured through a wide range of psychometric tasks and have led to the proposition that action video game experience may promote the ability to extract statistical evidence from sensory stimuli. Such an advantage could arise from a number of possible mechanisms: improvements in visual sensitivity, enhancements in the capacity or duration for which information is retained in visual memory, or higher-level strategic use of information for decision making. The present study measured the capacity and time course of visual sensory memory using a partial report performance task as a means to distinguish between these three possible mechanisms. Sensitivity measures and parameter estimates that describe sensory memory capacity and the rate of memory decay were compared between individuals who reported high evels and low levels of action video game experience. Our results revealed a uniform increase in partial report accuracy at all stimulus-to-cue delays for action video game players but no difference in the rate or time course of the memory decay. The present findings suggest that action video game playing may be related to enhancements in the initial sensitivity to visual stimuli, but not to a greater retention of information in iconic memory buffers.

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 189 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Switzerland 3 2%
Spain 3 2%
United States 2 1%
Mexico 1 <1%
Belgium 1 <1%
France 1 <1%
Unknown 178 94%

Demographic breakdown

Readers by professional status Count As %
Student > Master 31 16%
Student > Bachelor 29 15%
Student > Ph. D. Student 28 15%
Researcher 26 14%
Student > Postgraduate 10 5%
Other 32 17%
Unknown 33 17%
Readers by discipline Count As %
Psychology 65 34%
Medicine and Dentistry 19 10%
Neuroscience 14 7%
Computer Science 11 6%
Social Sciences 9 5%
Other 32 17%
Unknown 39 21%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 110. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 27 August 2019.
All research outputs
#356,788
of 24,287,697 outputs
Outputs from Attention, Perception, & Psychophysics
#14
of 1,790 outputs
Outputs of similar age
#2,419
of 198,372 outputs
Outputs of similar age from Attention, Perception, & Psychophysics
#2
of 42 outputs
Altmetric has tracked 24,287,697 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1,790 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.6. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 198,372 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 42 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 97% of its contemporaries.