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Gamelike features might not improve data

Overview of attention for article published in Behavior Research Methods, October 2012
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  • Good Attention Score compared to outputs of the same age (67th percentile)
  • Above-average Attention Score compared to outputs of the same age and source (57th percentile)

Mentioned by

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3 X users
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1 peer review site

Citations

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45 Dimensions

Readers on

mendeley
109 Mendeley
Title
Gamelike features might not improve data
Published in
Behavior Research Methods, October 2012
DOI 10.3758/s13428-012-0264-3
Pubmed ID
Authors

Guy E. Hawkins, Babette Rae, Keith V. Nesbitt, Scott D. Brown

Abstract

Many psychological experiments require participants to complete lots of trials in a monotonous task, which often induces boredom. An increasingly popular approach to alleviate such boredom is to incorporate gamelike features into standard experimental tasks. Games are assumed to be interesting and, hence, motivating, and better motivated participants might produce better data (with fewer lapses in attention and greater accuracy). Despite its apparent prevalence, the assumption that gamelike features improve data is almost completely untested. We test this assumption by presenting a choice task and a change detection task in both gamelike and standard forms. Response latency, accuracy, and overall task performance were unchanged by gamelike features in both experiments. We present a novel cognitive model for the choice task, based on particle filtering, to decorrelate the dependent variables and measure performance in a more psychologically meaningful manner. The model-based analyses are consistent with the hypothesis that gamelike features did not alter cognition. A postexperimental questionnaire indicated that the gamelike version provided a more positive and enjoyable experience for participants than the standard task, even though this subjective experience did not translate into data effects. Although our results hold only for the two experiments examined, the gamelike features we incorporated into both tasks were typical of-and at least as salient and interesting as those usually used by-experimental psychologists. Our results suggest that modifying an experiment to include gamelike features, while leaving the basic task unchanged, may not improve the quality of the data collected, but it may provide participants with a better experimental experience.

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 109 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 2 2%
Netherlands 1 <1%
Germany 1 <1%
Russia 1 <1%
United States 1 <1%
Unknown 103 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 24 22%
Researcher 17 16%
Student > Master 17 16%
Student > Bachelor 16 15%
Student > Doctoral Student 4 4%
Other 17 16%
Unknown 14 13%
Readers by discipline Count As %
Psychology 42 39%
Computer Science 14 13%
Business, Management and Accounting 6 6%
Social Sciences 5 5%
Agricultural and Biological Sciences 4 4%
Other 13 12%
Unknown 25 23%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 13 September 2016.
All research outputs
#7,960,512
of 25,374,647 outputs
Outputs from Behavior Research Methods
#971
of 2,525 outputs
Outputs of similar age
#59,059
of 191,597 outputs
Outputs of similar age from Behavior Research Methods
#8
of 19 outputs
Altmetric has tracked 25,374,647 research outputs across all sources so far. This one has received more attention than most of these and is in the 67th percentile.
So far Altmetric has tracked 2,525 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 8.2. This one has gotten more attention than average, scoring higher than 60% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 191,597 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 67% of its contemporaries.
We're also able to compare this research output to 19 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 57% of its contemporaries.