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Methodologies and Intelligent Systems for Technology Enhanced Learning

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Cover of 'Methodologies and Intelligent Systems for Technology Enhanced Learning'

Table of Contents

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    Book Overview
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    Chapter 1 Study of the Evolution of the Underlying Social Network of Discussion and Generation of New Ideas Applying an Instructional and Learning Model
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    Chapter 2 Assisting Students in Writing by Examining How Their Ideas Are Connected
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    Chapter 3 Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case Study
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    Chapter 4 Personalizing E-Learning 2.0 Using Recommendations
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    Chapter 5 The Assessment of Motivation in Technology Based Learning Environments: The Italian Version of the Achievement Goal Questionnaire-Revised
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    Chapter 6 Development of Sign Language Communication Skill on Children through Augmented Reality and the MuCy Model
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    Chapter 7 Achievement Goals as Antecedents of Achievement Emotions: The 3 X 2 Achievement Goal Model as a Framework for Learning Environments Design
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    Chapter 8 The Relationship between Psycho-pedagogical and Usability Data in the TERENCE Evaluation Methodology
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    Chapter 9 Many Children and Short Project Timing: How TERENCE Harmonized These Conflicting Requirements
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    Chapter 10 Identifying Weak Sentences in Student Drafts: A Tutoring System
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    Chapter 11 Achieving Diagnostic Expertise through Technology: A Cue Based Approach
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    Chapter 12 Learning Object Repositories with Federated Searcher over the Cloud
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    Chapter 13 Psychometric Tests in the Field of Drawing Based in Timing Measurements
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    Chapter 14 Evaluation of Interactive Children Book Design
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    Chapter 15 Opensource Gamification of a Computer Science Lecture to Humanities Students
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    Chapter 16 Pictorial Representations of Achievement Emotions: Preliminary Data with Children and Adults
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    Chapter 17 Gamify Your Field Studies for Learning about Your Learners
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    Chapter 18 Learning through Technology
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    Chapter 19 A Collaborative Distance Learning Portal Integrating 3D Virtual Labs in Biomedicine
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    Chapter 20 Using Universal Design for Learning Guidelines to Evaluate a Computer Assisted Note Taking Software Solution
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    Chapter 21 The Text Simplification in TERENCE
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    Chapter 22 The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy
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    Chapter 23 Business Games and Simulations: Which Factors Play Key Roles in Learning
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    Chapter 24 Cooperate Or Defect? How an Agent Based Model Simulation on Helping Behavior Can Be an Educational Tool
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    Chapter 25 Towards Animated Visualization of Actors and Actions in a Learning Environment
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Citations

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Title
Methodologies and Intelligent Systems for Technology Enhanced Learning
Published by
Springer International Publishing, January 2014
DOI 10.1007/978-3-319-07698-0
ISBNs
978-3-31-907697-3, 978-3-31-907698-0
Editors

Tania Di Mascio, Rosella Gennari, Pierpaolo Vitorini, Rosa Vicari, Fernando de la Prieta

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X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 13 100%

Demographic breakdown

Readers by professional status Count As %
Professor 2 15%
Researcher 2 15%
Other 2 15%
Lecturer 1 8%
Unknown 6 46%
Readers by discipline Count As %
Computer Science 4 31%
Social Sciences 2 15%
Business, Management and Accounting 1 8%
Unknown 6 46%