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Mendeley readers
Chapter title |
(Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits
|
---|---|
Chapter number | 48 |
Book title |
Artificial Intelligence Applications and Innovations
|
Published by |
Springer Berlin Heidelberg, September 2013
|
DOI | 10.1007/978-3-642-41142-7_48 |
Book ISBNs |
978-3-64-241141-0, 978-3-64-241142-7
|
Authors |
Ioannis P. Chochliouros, Rod McCall, Andrei Popleteev, Tigran Avanesov, Tomas Kamarauskas, Anastasia S. Spiliopoulou, Evangelos Sfakianakis, Evangelia Georgiadou, Nikoletta Liakostavrou, Ioannis Kampourakis, Ioannis Stephanakis, Chochliouros, Ioannis P., McCall, Rod, Popleteev, Andrei, Avanesov, Tigran, Kamarauskas, Tomas, Spiliopoulou, Anastasia S., Sfakianakis, Evangelos, Georgiadou, Evangelia, Liakostavrou, Nikoletta, Kampourakis, Ioannis, Stephanakis, Ioannis |
Mendeley readers
The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 3% |
Spain | 1 | 3% |
Luxembourg | 1 | 3% |
Unknown | 35 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 9 | 24% |
Student > Master | 8 | 21% |
Student > Doctoral Student | 4 | 11% |
Lecturer | 3 | 8% |
Student > Postgraduate | 2 | 5% |
Other | 4 | 11% |
Unknown | 8 | 21% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 26% |
Psychology | 4 | 11% |
Business, Management and Accounting | 3 | 8% |
Design | 3 | 8% |
Social Sciences | 3 | 8% |
Other | 5 | 13% |
Unknown | 10 | 26% |