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X Demographics
Mendeley readers
Chapter title |
Visual Novels: An Methodology Guideline for Pervasive Educational Games that Favors Discernment
|
---|---|
Chapter number | 25 |
Book title |
Grid and Pervasive Computing
|
Published in |
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), January 2013
|
DOI | 10.1007/978-3-642-38027-3_25 |
Book ISBNs |
978-3-64-238026-6, 978-3-64-238027-3
|
Authors |
Francisco Lepe Salazar, Tatsuo Nakajima, Todorka Alexandrova, Salazar, Francisco Lepe, Nakajima, Tatsuo, Alexandrova, Todorka |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Japan | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 2 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 41 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Malaysia | 1 | 2% |
Unknown | 40 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 9 | 22% |
Student > Ph. D. Student | 9 | 22% |
Lecturer | 3 | 7% |
Student > Bachelor | 2 | 5% |
Other | 2 | 5% |
Other | 4 | 10% |
Unknown | 12 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 13 | 32% |
Engineering | 4 | 10% |
Arts and Humanities | 2 | 5% |
Design | 2 | 5% |
Social Sciences | 2 | 5% |
Other | 5 | 12% |
Unknown | 13 | 32% |