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Normative values for a tablet computer-based application to assess chromatic contrast sensitivity

Overview of attention for article published in Behavior Research Methods, April 2017
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Title
Normative values for a tablet computer-based application to assess chromatic contrast sensitivity
Published in
Behavior Research Methods, April 2017
DOI 10.3758/s13428-017-0893-7
Pubmed ID
Authors

Lakshmi Bodduluri, Mei Ying Boon, Malcolm Ryan, Stephen J. Dain

Abstract

Tablet computer displays are amenable for the development of vision tests in a portable form. Assessing color vision using an easily accessible and portable test may help in the self-monitoring of vision-related changes in ocular/systemic conditions and assist in the early detection of disease processes. Tablet computer-based games were developed with different levels of gamification as a more portable option to assess chromatic contrast sensitivity. Game 1 was designed as a clinical version with no gaming elements. Game 2 was a gamified version of game 1 (added fun elements: feedback, scores, and sounds) and game 3 was a complete game with vision task nested within. The current study aimed to determine the normative values and evaluate repeatability of the tablet computer-based games in comparison with an established test, the Cambridge Colour Test (CCT) Trivector test. Normally sighted individuals [N = 100, median (range) age 19.0 years (18-56 years)] had their chromatic contrast sensitivity evaluated binocularly using the three games and the CCT. Games 1 and 2 and the CCT showed similar absolute thresholds and tolerance intervals, and game 3 had significantly lower values than games 1, 2, and the CCT, due to visual task differences. With the exception of game 3 for blue-yellow, the CCT and tablet computer-based games showed similar repeatability with comparable 95% limits of agreement. The custom-designed games are portable, rapid, and may find application in routine clinical practice, especially for testing younger populations.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 59 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 1 2%
Unknown 58 98%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 9 15%
Student > Master 9 15%
Student > Bachelor 8 14%
Researcher 5 8%
Student > Doctoral Student 4 7%
Other 10 17%
Unknown 14 24%
Readers by discipline Count As %
Medicine and Dentistry 11 19%
Psychology 9 15%
Computer Science 7 12%
Nursing and Health Professions 3 5%
Biochemistry, Genetics and Molecular Biology 2 3%
Other 9 15%
Unknown 18 31%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 12 February 2019.
All research outputs
#20,660,571
of 25,382,440 outputs
Outputs from Behavior Research Methods
#1,981
of 2,526 outputs
Outputs of similar age
#248,483
of 323,237 outputs
Outputs of similar age from Behavior Research Methods
#30
of 44 outputs
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