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End-User Development : Third International Symposium, IS-EUD 2011, Torre Canne (BR), Italy, June 7-10, 2011. Proceedings

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Cover of 'End-User Development : Third International Symposium, IS-EUD 2011, Torre Canne (BR), Italy, June 7-10, 2011. Proceedings'

Table of Contents

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    Book Overview
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    Chapter 1 End-User Development at Scale: Real-World Experience with Product Development for a Large and Engaged User Community
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    Chapter 2 How End-User Development Will Save Composition Technologies from Their Continuing Failures
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    Chapter 3 Enabling End User Development through Mashups: Requirements, Abstractions and Innovation Toolkits
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    Chapter 4 Versioning for Mashups – An Exploratory Study
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    Chapter 5 Creating Mashups by Direct Manipulation of Existing Web Applications
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    Chapter 6 Alternative Representations for End User Composition of Service-Based Systems
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    Chapter 7 Designing a Framework for End User Applications
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    Chapter 8 From Human Crafters to Human Factors to Human Actors and Back Again: Bridging the Design Time – Use Time Divide
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    Chapter 9 An Ontology-Based Approach to Product Customization
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    Chapter 10 End-User Development of e-Government Services through Meta-modeling
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    Chapter 11 From System Development toward Work Improvement: Developmental Work Research as a Potential Partner Method for EUD
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    Chapter 12 Infrastructuring When You Don’t – End-User Development and Organizational Infrastructure
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    Chapter 13 Semiotic Traces of Computational Thinking Acquisition
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    Chapter 14 Where Are My Intelligent Assistant’s Mistakes? A Systematic Testing Approach
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    Chapter 15 An End-User Oriented Building Pattern for Interactive Art Guides
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    Chapter 16 Beefing Up End User Development: Legal Protection and Regulatory Compliance
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    Chapter 17 Light-Weight Composition of Personal Documents from Distributed Information
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    Chapter 18 Really Simple Mash-Ups
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    Chapter 19 Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
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    Chapter 20 A Framework for User-Tailored City Exploration
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    Chapter 21 End-User Requirements for Wisdom-Aware EUD
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    Chapter 22 Personalised Resource Categorisation Using Euler Diagrams
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    Chapter 23 Towards the Involvement of End-Users within Model-Driven Development
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    Chapter 24 Extending the Meta-design Theory: Engaging Participants as Active Contributors in Virtual Worlds
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    Chapter 25 Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
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    Chapter 26 Meta-design Blueprints: Principles and Guidelines for Co-design in Virtual Environments
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    Chapter 27 End-Users Productivity in Model-Based Spreadsheets: An Empirical Study
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    Chapter 28 MicroApps Development on Mobile Phones
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    Chapter 29 Playbook: Revision Control and Comparison for Interactive Mockups
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    Chapter 30 Expressing Use – Infrastructure Probes in Professional Environments
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    Chapter 31 From Top to Bottom: End User Development, Motivation, Creativity and Organisational Support
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    Chapter 32 EUD Software Environments in Cultural Heritage: A Prototype
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    Chapter 33 From Consumers to Owners: Using Meta-design Environments to Motivate Changes in Energy Consumption
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    Chapter 34 Collective Programming: Making End-User Programming (More) Social
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    Chapter 35 Using Recommendations to Help Novices to Reuse Design Knowledge
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    Chapter 36 Managing Software Portfolios: A Comparative Study
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    Chapter 37 MikiWiki: A Meta Wiki Architecture and Prototype Based on the Hive-Mind Space Model
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    Chapter 38 Collaborative Modeling from an End-User Perspective
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    Chapter 39 Designing in Use: Bridging the Design Time – Use Time Divide
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    Chapter 40 Design Patterns in the Design of Systems for Creative Collaborative Processes
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    Chapter 41 EUD in Enterprise Open Source Learning Environments
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    Chapter 42 Own Your Energy – Motivating People to Use Energy More Efficiently through Meta-design Environments and Cultures of Participation
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    Chapter 43 Beyond Upload and Download: Enabling Game Design 2.0
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    Chapter 44 Infrastructuring with a Focus on Developing End-Users Capabilities
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    Chapter 45 $\textsc{BioShape}$ : End-User Development for Simulating Biological Systems
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    Chapter 46 Supporting End-User Development of Web Sites through MAMBA
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    Chapter 47 Web of Active Documents from the End-User Perspective
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    Chapter 48 End-User Design in Virtual Worlds: Development of Theory and Virtual Design Environments
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    Chapter 49 Development Tools for Interactive Behaviors
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    Chapter 50 Creating Useful, Usable and Accessible VR Design Tools: An EUD-Based Approach
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    Chapter 51 A Meta-design Framework to Support Multidisciplinary Teams’ Online Collaboration
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    Chapter 52 European-American Collaboration Workshop
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    Chapter 53 Empowering End-Users to Develop Service-Based Applications
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    Chapter 54 DEG: Involving End Users and Domain Experts in Design of Educational Games
Overall attention for this book and its chapters
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Title
End-User Development : Third International Symposium, IS-EUD 2011, Torre Canne (BR), Italy, June 7-10, 2011. Proceedings
Published by
Springer-Verlag GmbH Berlin Heidelberg, January 2011
DOI 10.1007/978-3-642-21530-8
ISBNs
978-3-64-221529-2, 978-3-64-221530-8
Authors

Costabile, Maria Francesca, Dittrich, Yvonne, Fischer, Gerhard, Piccinno, Antonio, Malizia, A, Navarro, I, Aedo, I

Editors

Maria Francesca Costabile, Yvonne Dittrich, Gerhard Fischer, Antonio Piccinno

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X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
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Mendeley readers

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Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 1 33%
Other 1 33%
Unknown 1 33%
Readers by discipline Count As %
Computer Science 1 33%
Engineering 1 33%
Unknown 1 33%