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Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior

Overview of attention for article published in Psychological Science, December 2013
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (98th percentile)
  • Good Attention Score compared to outputs of the same age and source (66th percentile)

Mentioned by

news
7 news outlets
blogs
5 blogs
policy
1 policy source
twitter
30 X users
peer_reviews
1 peer review site
facebook
3 Facebook pages
video
1 YouTube creator

Citations

dimensions_citation
183 Dimensions

Readers on

mendeley
449 Mendeley
citeulike
1 CiteULike
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Title
Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior
Published in
Psychological Science, December 2013
DOI 10.1177/0956797613503854
Pubmed ID
Authors

Sara Prot, Douglas A. Gentile, Craig A. Anderson, Kanae Suzuki, Edward Swing, Kam Ming Lim, Yukiko Horiuchi, Margareta Jelic, Barbara Krahé, Wei Liuqing, Albert K. Liau, Angeline Khoo, Poesis Diana Petrescu, Akira Sakamoto, Sachi Tajima, Roxana Andreea Toma, Wayne Warburton, Xuemin Zhang, Ben Chun Pan Lam

Abstract

Despite recent growth of research on the effects of prosocial media, processes underlying these effects are not well understood. Two studies explored theoretically relevant mediators and moderators of the effects of prosocial media on helping. Study 1 examined associations among prosocial- and violent-media use, empathy, and helping in samples from seven countries. Prosocial-media use was positively associated with helping. This effect was mediated by empathy and was similar across cultures. Study 2 explored longitudinal relations among prosocial-video-game use, violent-video-game use, empathy, and helping in a large sample of Singaporean children and adolescents measured three times across 2 years. Path analyses showed significant longitudinal effects of prosocial- and violent-video-game use on prosocial behavior through empathy. Latent-growth-curve modeling for the 2-year period revealed that change in video-game use significantly affected change in helping, and that this relationship was mediated by change in empathy.

X Demographics

X Demographics

The data shown below were collected from the profiles of 30 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 449 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 5 1%
Germany 3 <1%
Netherlands 2 <1%
Brazil 2 <1%
Australia 1 <1%
Portugal 1 <1%
Spain 1 <1%
France 1 <1%
Unknown 433 96%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 67 15%
Student > Bachelor 62 14%
Student > Master 53 12%
Researcher 42 9%
Student > Doctoral Student 23 5%
Other 92 20%
Unknown 110 24%
Readers by discipline Count As %
Psychology 181 40%
Social Sciences 48 11%
Business, Management and Accounting 22 5%
Nursing and Health Professions 11 2%
Medicine and Dentistry 10 2%
Other 54 12%
Unknown 123 27%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 114. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 20 October 2021.
All research outputs
#371,541
of 25,552,933 outputs
Outputs from Psychological Science
#850
of 4,316 outputs
Outputs of similar age
#3,411
of 321,204 outputs
Outputs of similar age from Psychological Science
#35
of 102 outputs
Altmetric has tracked 25,552,933 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 4,316 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 85.9. This one has done well, scoring higher than 80% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 321,204 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 102 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 66% of its contemporaries.