↓ Skip to main content

Persuasive Technology

Overview of attention for book
Cover of 'Persuasive Technology'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Persuasive Technology for Human Well-Being: Setting the Scene
  3. Altmetric Badge
    Chapter 2 The Six Most Powerful Persuasion Strategies
  4. Altmetric Badge
    Chapter 3 Changing Induced Moods Via Virtual Reality
  5. Altmetric Badge
    Chapter 4 Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education
  6. Altmetric Badge
    Chapter 5 Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation
  7. Altmetric Badge
    Chapter 6 Cueing Common Ecological Behaviors to Increase Environmental Attitudes
  8. Altmetric Badge
    Chapter 7 Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback
  9. Altmetric Badge
    Chapter 8 The Persuasive Power of Mediated Risk Experiences
  10. Altmetric Badge
    Chapter 9 Social Presence as a Conduit to the Social Dimensions of Online Trust
  11. Altmetric Badge
    Chapter 10 Feeling Strangely Fine: The Well-Being Economy in Popular Games
  12. Altmetric Badge
    Chapter 11 Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design
  13. Altmetric Badge
    Chapter 12 Persuasion Artifices to Promote Wellbeing
  14. Altmetric Badge
    Chapter 13 Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games
  15. Altmetric Badge
    Chapter 14 Using Computational Agents to Motivate Diet Change
  16. Altmetric Badge
    Chapter 15 Investigating Social Software as Persuasive Technology
  17. Altmetric Badge
    Chapter 16 Towards an Architecture for an Adaptive Persuasive System
  18. Altmetric Badge
    Chapter 17 Persuasive Design: Fringes and Foundations
  19. Altmetric Badge
    Chapter 18 The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption
  20. Altmetric Badge
    Chapter 19 Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation
  21. Altmetric Badge
    Chapter 20 Persuasive Technologies in Education: Improving Motivation to Read and Write for Children
  22. Altmetric Badge
    Chapter 21 Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling
  23. Altmetric Badge
    Chapter 22 Effect of a Virtual Coach on Athletes’ Motivation
  24. Altmetric Badge
    Chapter 23 Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design
  25. Altmetric Badge
    Chapter 24 Visualizing Energy Consumption of Radiators
  26. Altmetric Badge
    Chapter 25 Captology: A Critical Review
  27. Altmetric Badge
    Chapter 26 Persuasive GERONtechnology: An Introduction
  28. Altmetric Badge
    Chapter 27 Persuasive Technology for Leisure and Health: Development of a Personal Navigation Tool
  29. Altmetric Badge
    Chapter 28 Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions
  30. Altmetric Badge
    Chapter 29 Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants
  31. Altmetric Badge
    Chapter 30 Persuasive GERONtechnology: Reaping Technology’s Coaching Benefits at Older Age
  32. Altmetric Badge
    Chapter 31 perCues: Trails of Persuasion for Ambient Intelligence
  33. Altmetric Badge
    Chapter 32 Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories
  34. Altmetric Badge
    Chapter 33 The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • Good Attention Score compared to outputs of the same age (75th percentile)
  • Good Attention Score compared to outputs of the same age and source (71st percentile)

Mentioned by

twitter
1 X user
wikipedia
2 Wikipedia pages

Citations

dimensions_citation
23 Dimensions

Readers on

mendeley
593 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Persuasive Technology
Published by
Lecture notes in computer science, January 2006
DOI 10.1007/11755494
ISBNs
978-3-54-034291-5, 978-3-54-034293-9
Authors

IJsselsteijn, W. A

Editors

Wijnand A. IJsselsteijn, Yvonne A. W. de Kort, Cees Midden, Berry Eggen, Elise van den Hoven

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 593 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Thailand 1 <1%
Unknown 592 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 1%
Student > Bachelor 2 <1%
Student > Master 2 <1%
Lecturer > Senior Lecturer 1 <1%
Researcher 1 <1%
Other 0 0%
Unknown 581 98%
Readers by discipline Count As %
Computer Science 6 1%
Design 2 <1%
Immunology and Microbiology 1 <1%
Engineering 1 <1%
Psychology 1 <1%
Other 0 0%
Unknown 582 98%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 28 October 2018.
All research outputs
#6,475,974
of 22,968,808 outputs
Outputs from Lecture notes in computer science
#2,112
of 8,138 outputs
Outputs of similar age
#33,032
of 155,160 outputs
Outputs of similar age from Lecture notes in computer science
#39
of 146 outputs
Altmetric has tracked 22,968,808 research outputs across all sources so far. This one has received more attention than most of these and is in the 70th percentile.
So far Altmetric has tracked 8,138 research outputs from this source. They receive a mean Attention Score of 5.0. This one has gotten more attention than average, scoring higher than 72% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 155,160 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 75% of its contemporaries.
We're also able to compare this research output to 146 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 71% of its contemporaries.