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Arts and Technology

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Cover of 'Arts and Technology'

Table of Contents

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    Book Overview
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    Chapter 1 From Digital Imaging to Computer Image Analysis of Fine Art
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    Chapter 2 Panoramic and 3D Computer Vision
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    Chapter 3 Meaningful Engagement: Computer-Based Interactive Media Art in Public Space
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    Chapter 4 Interactive WSN-Bar
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    Chapter 5 Immersive Painting
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    Chapter 6 Sonic Onyx: Case Study of an Interactive Artwork
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    Chapter 7 An Interactive Concert Program Based on Infrared Watermark and Audio Synthesis
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    Chapter 8 Butterfly Effect Fractal
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    Chapter 9 Pattern Formation in Networks Inspired by Biological Development
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    Chapter 10 A Watercolor NPR System with Web-Mining 3D Color Charts
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    Chapter 11 Gas and Shadow Swing
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    Chapter 12 Artist-Oriented Real-Time Skin Deformation Using Dynamic Patterns
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    Chapter 13 Interaction Analysis in Performing Arts: A Case Study in Multimodal Choreography
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    Chapter 14 BWAIN: An Artistic Web Interpretation
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    Chapter 15 Treasure Transformers: Novel Interpretative Installations for the National Palace Museum
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    Chapter 16 JacksonBot – Design, Simulation and Optimal Control of an Action Painting Robot
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    Chapter 17 RF Sounding: A System for Generating Sounds from Spectral Analysis
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    Chapter 18 Depicting Time Evolving Flow with Illustrative Visualization Techniques
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    Chapter 19 Augmenting a Ballet Dance Show Using the Dancer’s Emotion: Conducting Joint Research in Dance and Computer Science
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    Chapter 20 Automatic Skin Color Beautification
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    Chapter 21 Tracking Small Artists
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    Chapter 22 RealSurf – A Tool for the Interactive Visualization of Mathematical Models
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    Chapter 23 Creating Wheel-Thrown Potteries in Digital Space
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    Chapter 24 Low-Level Image Processing for Lane Detection and Tracking
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    Chapter 25 Lane Detection on the iPhone
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    Chapter 26 Traditional Culture into Interactive Arts: The Cases of Lion Dance in Temple Lecture
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    Chapter 27 Improving Optical Flow Using Residual and Sobel Edge Images
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    Chapter 28 3 Case Studies: A Hybrid Educational Strategy for ART/SCI Collaborations
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    Chapter 29 A Multimedia, Augmented Reality Interactive System for the Application of a Guided School Tour
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    Chapter 30 Reconstruction of Cultural Artifact Using Structured Lighting with Densified Stereo Correspondence
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    Chapter 31 Motion Generation for Glove Puppet Show with Procedural Animation
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    Chapter 32 Can’t See the Forest: Using an Evolutionary Algorithm to Produce an Animated Artwork
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    Chapter 33 Automatic Generation of Caricatures with Multiple Expressions Using Transformative Approach
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    Chapter 34 The Autonomous Duck: Exploring the Possibilities of a Markov Chain Model in Animation
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    Chapter 35 MixPlore: A Cocktail-Based Media Performance Using Tangible User Interfaces
Overall attention for this book and its chapters
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Mentioned by

patent
1 patent
wikipedia
3 Wikipedia pages

Citations

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1 Dimensions

Readers on

mendeley
4 Mendeley
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Title
Arts and Technology
Published by
Springer Science & Business Media, January 2010
DOI 10.1007/978-3-642-11577-6
ISBNs
978-3-64-211576-9, 978-3-64-211577-6
Editors

Huang, Fay, Wang, Reen-Cheng

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 25%
Unknown 3 75%
Readers by discipline Count As %
Computer Science 1 25%
Unknown 3 75%