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Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage : 7th International Conference, CCD 2015, Held as Part of HCI International 2015, Los…

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Cover of 'Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage : 7th International Conference, CCD 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II'

Table of Contents

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    Book Overview
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    Chapter 1 Culturally Appropriate Design of Mobile Learning Applications in the Malaysian Context
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    Chapter 2 How Online Social Network and Wearable Devices Enhance Exercise Well-Being of Chinese Females?
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    Chapter 3 Social Media Design Requirements for the Collectivist International Students
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    Chapter 4 “Faith to Go or Devil’s Work” – Social Media Acceptance in Taboo-Related Usage Contexts
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    Chapter 5 The Impact of Natural Utilization of Traditional Chinese Cultural Elements on the User Experience in Mobile Interaction Design
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    Chapter 6 Service Design Towards Sustainable Lifestyle in the Context of Mobile Internet
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    Chapter 7 From Technology to Design
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    Chapter 8 From Customer Satisfaction to Customer Experience: Online Customer Satisfaction Practice in International E-commerce
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    Chapter 9 Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage
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    Chapter 10 Cultural Capital at Work in Facebook Users’ Selection of Different Languages
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    Chapter 11 Applying Soundscape to Creating an Interactive and Cultural Centered Experience
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    Chapter 12 Design of Vehicle-to-Vehicle Communication System for Chinese and German Drivers
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    Chapter 13 Investigation of a Driver-to-Driver Communication Method Through Rear Window Display for Chinese
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    Chapter 14 On the Qualitative Research Approach and Application of the “VTIO” Model Based on Cultural Differences
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    Chapter 15 Driving Safety Considered User Interface of a Smartphone: An Experimental Comparison
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    Chapter 16 Exploring Smart-Car Space in Urban India
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    Chapter 17 Ask Local: Explore a New Place Like Locals
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    Chapter 18 Analysis of Emotional Design and Cultural Product Narrative Communication Model
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    Chapter 19 From Design to Humanity - A Case Study of Costumer Value Toward Dechnology Products
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    Chapter 20 From Design to Technology
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    Chapter 21 Monster Design and Classifier Cognition
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    Chapter 22 Design of Literature Management Tool
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    Chapter 23 Emotion and Perception: A Case Study of Aesthetic Response to Frith’s Narrative Painting “The Railway Station”
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    Chapter 24 Traditional Western Art Elements in Disney Animations, Elite Influence in Mass Culture Through the Prism of the Frankfurt School
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    Chapter 25 From Dechnology to Humart – A Case Study of Taiwan Design Development
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    Chapter 26 Human Factors Perspective of Dancing Props Design: A Case Study of “Feiyan’s Dancing on Palms”
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    Chapter 27 The Application of Chinese Poem “ Yu Mei Ren ” in Design
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    Chapter 28 Cultural Identification and Innovation–A Study on the Design of Exhibition and Dissemination System for a City’s Cultural Heritage Under the New Media Context
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    Chapter 29 Paper Catalog and Digital Catalog - Reading Behaviors of College Students in Taiwan
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    Chapter 30 “Break the Language Great Wall” (RedClay): The Language Learning Application
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    Chapter 31 Interact Through Your Data: Collective Immersive Experience Design for Indoor Exercises
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    Chapter 32 Leap-Motion Based Online Interactive System for Hand Rehabilitation
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    Chapter 33 From Dechnology to Humart
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    Chapter 34 Physician Communication Behaviors that Predict Patient Trust in Outpatient Departments
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    Chapter 35 Cultural Difference on Team Performance Between Chinese and Americans in Multiplayer Online Battle Arena Games
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    Chapter 36 Defining Design Opportunities of Healthcare in the Perspective of Digital Social Innovation
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    Chapter 37 The Service System Study on Children’s Hospital-Bed Nursing Based on Multi-level Experience
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    Chapter 38 Field Study on College Students’ Uses and Gratifications of Multitasking Interaction with Multiple Smart Devices
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Title
Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage : 7th International Conference, CCD 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II
Published by
Springer, July 2015
DOI 10.1007/978-3-319-20934-0
ISBNs
978-3-31-920934-0, 978-3-31-920933-3
Editors

Rau, P. L. Patrick

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X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 102 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 2 2%
United States 2 2%
Mexico 1 <1%
Unknown 97 95%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 24 24%
Student > Master 16 16%
Student > Bachelor 10 10%
Student > Doctoral Student 8 8%
Student > Postgraduate 8 8%
Other 18 18%
Unknown 18 18%
Readers by discipline Count As %
Computer Science 23 23%
Business, Management and Accounting 13 13%
Engineering 13 13%
Social Sciences 7 7%
Design 7 7%
Other 18 18%
Unknown 21 21%