↓ Skip to main content

Social Computing and Social Media. Human Behavior

Overview of attention for book
Cover of 'Social Computing and Social Media. Human Behavior'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Investigating Arab DHH Usage of YouTube Videos Using Latent Variables in an Acceptance Technology Model
  3. Altmetric Badge
    Chapter 2 Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics?
  4. Altmetric Badge
    Chapter 3 The Collective Impression of Saudis’ Perceptions of Entertainment
  5. Altmetric Badge
    Chapter 4 Getting Interrupted? Design Support Strategies for Learning Success in M-Learning Applications
  6. Altmetric Badge
    Chapter 5 World of Streaming. Motivation and Gratification on Twitch
  7. Altmetric Badge
    Chapter 6 Do Members Share Knowledge in Facebook Knowledge Groups?
  8. Altmetric Badge
    Chapter 7 Assessing Symptoms of Excessive SNS Usage Based on User Behavior and Emotion
  9. Altmetric Badge
    Chapter 8 Research on the Social Experience of Mobile Internet Products
  10. Altmetric Badge
    Chapter 9 The Impact of Texting Interruptions on Task Performance
  11. Altmetric Badge
    Chapter 10 Improving Engagement Metrics in an Open Collaboration Community Through Notification: An Online Field Experiment
  12. Altmetric Badge
    Chapter 11 What Happens When Evaluating Social Media’s Usability?
  13. Altmetric Badge
    Chapter 12 On User eXperience in Virtual Museums
  14. Altmetric Badge
    Chapter 13 Why Social Media Is an Achilles Heel? A Multi-dimensional Perspective on Engaged Consumers and Entrepreneurs
  15. Altmetric Badge
    Chapter 14 The Influence of Privacy, Trust, and National Culture on Internet Transactions
  16. Altmetric Badge
    Chapter 15 Analysis of Trade Area for Retail Industry Store Using Consumer Purchase Record
  17. Altmetric Badge
    Chapter 16 From Bowling to Pinball: Understanding How Social Media Changes the Generation of Value for Consumers and Companies
  18. Altmetric Badge
    Chapter 17 Online Travel Agencies as Social Media: Analyzing Customers’ Opinions
  19. Altmetric Badge
    Chapter 18 Analysis of Cancellation Factors Based on the Characteristics of Golf Courses in Reservation Sites
  20. Altmetric Badge
    Chapter 19 Analysis of the Characteristics of Repeat Customer in a Golf EC Site
  21. Altmetric Badge
    Chapter 20 Video Blogs: A Qualitative and Quantitative Inquiry of Recall and Willingness to Share
  22. Altmetric Badge
    Chapter 21 Valuation of Customer and Purchase Behavior of a Supermarket Chain Using ID-POS and Store Causal Data
  23. Altmetric Badge
    Chapter 22 Promoting Technological Innovations: Towards an Integration of Traditional and Social Media Communication Channels
  24. Altmetric Badge
    Chapter 23 Understanding the Gift-Sending Interaction on Live-Streaming Video Websites
  25. Altmetric Badge
    Chapter 24 Creating and Supporting Virtual Communities
  26. Altmetric Badge
    Chapter 25 Examining the Legal Consequences of Improper Use of Social Media Sites in the Workplace
  27. Altmetric Badge
    Chapter 26 Inter-country Differences in Breaking News Coverage via Microblogging: Reporting on Terrorist Attacks in Europe from the USA, Germany and UK
  28. Altmetric Badge
    Chapter 27 e-Voting in America: Current Realities and Future Directions
  29. Altmetric Badge
    Chapter 28 Entrepreneurial Orientation and Open Innovation: Social Media as a Tool
  30. Altmetric Badge
    Chapter 29 For Those About to Rock – Social Media Best Practices from Wacken Open Air
  31. Altmetric Badge
    Chapter 30 Do Social Bots (Still) Act Different to Humans? – Comparing Metrics of Social Bots with Those of Humans
  32. Altmetric Badge
    Chapter 31 A Twitter Analysis of an Integrated E-Activism Campaign: #FeesMustFall - A South African Case Study
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (85th percentile)
  • High Attention Score compared to outputs of the same age and source (84th percentile)

Mentioned by

twitter
9 X users
wikipedia
3 Wikipedia pages

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
69 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Social Computing and Social Media. Human Behavior
Published by
Lecture notes in computer science, January 2017
DOI 10.1007/978-3-319-58559-8
ISBNs
978-3-31-958558-1, 978-3-31-958559-8
Editors

Gabriele Meiselwitz

X Demographics

X Demographics

The data shown below were collected from the profiles of 9 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 69 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 69 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 15 22%
Student > Ph. D. Student 11 16%
Student > Doctoral Student 9 13%
Student > Bachelor 7 10%
Researcher 3 4%
Other 11 16%
Unknown 13 19%
Readers by discipline Count As %
Computer Science 19 28%
Business, Management and Accounting 16 23%
Social Sciences 6 9%
Design 3 4%
Psychology 3 4%
Other 7 10%
Unknown 15 22%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 11. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 21 April 2023.
All research outputs
#3,069,562
of 23,971,024 outputs
Outputs from Lecture notes in computer science
#630
of 8,166 outputs
Outputs of similar age
#61,903
of 426,152 outputs
Outputs of similar age from Lecture notes in computer science
#24
of 149 outputs
Altmetric has tracked 23,971,024 research outputs across all sources so far. Compared to these this one has done well and is in the 87th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,166 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.1. This one has done particularly well, scoring higher than 92% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 426,152 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 85% of its contemporaries.
We're also able to compare this research output to 149 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 84% of its contemporaries.