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Using Commercial Video Games for Falls Prevention in Older Adults

Overview of attention for article published in Journal of Geriatric Physical Therapy, October 2014
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (68th percentile)
  • Above-average Attention Score compared to outputs of the same age and source (60th percentile)

Mentioned by

twitter
5 X users
facebook
3 Facebook pages

Citations

dimensions_citation
34 Dimensions

Readers on

mendeley
254 Mendeley
citeulike
1 CiteULike
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Title
Using Commercial Video Games for Falls Prevention in Older Adults
Published in
Journal of Geriatric Physical Therapy, October 2014
DOI 10.1519/jpt.0b013e3182abe76e
Pubmed ID
Authors

Eva Pietrzak, Cristina Cotea, Stephen Pullman

Abstract

Falls in older adults are an increasingly costly public health issue. There are many fall prevention strategies that are effective. However, with an increasing population of older people and ever-decreasing availability of health practitioners and health funding, novel modes of intervention are being developed, including those relying on computer technologies.The aim of this article was to review the literature on the use of exergaming to prevent falls in older adult persons living in the community.

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 254 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 4 2%
Netherlands 2 <1%
Switzerland 1 <1%
Portugal 1 <1%
United Kingdom 1 <1%
Italy 1 <1%
Mexico 1 <1%
Canada 1 <1%
Unknown 242 95%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 41 16%
Student > Master 38 15%
Student > Bachelor 35 14%
Researcher 26 10%
Student > Doctoral Student 16 6%
Other 46 18%
Unknown 52 20%
Readers by discipline Count As %
Nursing and Health Professions 44 17%
Medicine and Dentistry 38 15%
Engineering 20 8%
Computer Science 19 7%
Sports and Recreations 15 6%
Other 55 22%
Unknown 63 25%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 09 March 2016.
All research outputs
#7,960,052
of 25,373,627 outputs
Outputs from Journal of Geriatric Physical Therapy
#161
of 491 outputs
Outputs of similar age
#80,092
of 265,638 outputs
Outputs of similar age from Journal of Geriatric Physical Therapy
#2
of 5 outputs
Altmetric has tracked 25,373,627 research outputs across all sources so far. This one has received more attention than most of these and is in the 67th percentile.
So far Altmetric has tracked 491 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.0. This one has gotten more attention than average, scoring higher than 66% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 265,638 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 68% of its contemporaries.
We're also able to compare this research output to 5 others from the same source and published within six weeks on either side of this one. This one has scored higher than 3 of them.