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Multimedia, Hypermedia, and Virtual Reality: Models, Systems, and Application

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Cover of 'Multimedia, Hypermedia, and Virtual Reality: Models, Systems, and Application'

Table of Contents

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    Book Overview
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    Chapter 1 Introduction
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    Chapter 2 Using a hypermedia system for systems engineering
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    Chapter 3 Document linking and embedding: A new hypermedia structuring paradigm
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    Chapter 4 Hooking up 3-space: Three-dimensional models as fully-fledged hypermedia documents
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    Chapter 5 Introduction
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    Chapter 6 Distributed multimedia QoS parameters from presentation modelling by coloured petri nets
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    Chapter 7 Image processing in multimedia
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    Chapter 8 Designing on-line animated help for multimedia applications
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    Chapter 9 Introduction
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    Chapter 10 The development of a virtual world for learning newtonian mechanics
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    Chapter 11 Other faces of virtual reality
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    Chapter 12 Techniques for reducing virtual reality latency with architectural support and consideration of human factors
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    Chapter 13 Modular composing high-performance real-time rendering software
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    Chapter 14 Fusion of visual tools in virtual spaces
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    Chapter 15 Introduction
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    Chapter 16 From individual work and desktop-based collaboration to ubiquitous meeting environments
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    Chapter 17 Multimedia conferencing architecture and user interfaces for collaborative environment
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    Chapter 18 Multimedia communications and groupware
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    Chapter 19 Introduction
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    Chapter 20 Conceptual support by the new media for co-operative learning in the next century
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    Chapter 21 Hypermedia environments for learning to program
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    Chapter 22 Educational multimedia: How to allow for cultural factors
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    Chapter 23 HELENA: A shell for creating educational hypermedia applications
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    Chapter 24 Multimedia lecture room: A new tool for education
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    Chapter 25 Introduction
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    Chapter 26 A personal information support system for performing creative tasks
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    Chapter 27 A pattern of Islands: Exploring public information space in a private vehicle
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    Chapter 28 The concept of a “personal book”
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    Chapter 29 Adaptive hypermedia: An attempt to analyze and generalize
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    Chapter 30 Adaptive local maps in hypermedia components of Intelligent Learning Environments
Overall attention for this book and its chapters
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Mentioned by

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3 Wikipedia pages
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1 YouTube creator

Citations

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14 Dimensions

Readers on

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5 Mendeley
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Title
Multimedia, Hypermedia, and Virtual Reality: Models, Systems, and Application
Published by
Springer Science & Business Media, May 1996
DOI 10.1007/3-540-61282-3
ISBNs
978-3-54-061282-7, 978-3-54-068432-9
Editors

Brusilovsky, Peter, Kommers, Piet, Streitz, Norbert

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Denmark 1 20%
Unknown 4 80%

Demographic breakdown

Readers by professional status Count As %
Professor 1 20%
Student > Bachelor 1 20%
Other 1 20%
Student > Ph. D. Student 1 20%
Student > Doctoral Student 1 20%
Other 1 20%
Readers by discipline Count As %
Computer Science 4 80%
Arts and Humanities 1 20%
Social Sciences 1 20%