Title |
Integrating Commercial Off-the-Shelf Video Games into School Curriculums
|
---|---|
Published in |
TechTrends, October 2008
|
DOI | 10.1007/s11528-008-0195-0 |
Mendeley readers
The data shown below were compiled from readership statistics for 110 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 6 | 5% |
Germany | 3 | 3% |
Australia | 1 | <1% |
Belgium | 1 | <1% |
Canada | 1 | <1% |
Unknown | 98 | 89% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 22 | 20% |
Student > Master | 18 | 16% |
Student > Bachelor | 11 | 10% |
Researcher | 10 | 9% |
Student > Doctoral Student | 10 | 9% |
Other | 26 | 24% |
Unknown | 13 | 12% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 51 | 46% |
Computer Science | 18 | 16% |
Psychology | 6 | 5% |
Design | 4 | 4% |
Arts and Humanities | 4 | 4% |
Other | 11 | 10% |
Unknown | 16 | 15% |