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Motion in Games

Overview of attention for book
Cover of 'Motion in Games'

Table of Contents

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    Book Overview
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    Chapter 1 Collision Avoidance between Avatars of Real and Virtual Individuals
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    Chapter 2 CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds
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    Chapter 3 Motion in Games
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    Chapter 4 A Predictive Collision Avoidance Model for Pedestrian Simulation
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    Chapter 5 Applying Affect Recognition in Serious Games: The PlayMancer Project
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    Chapter 6 A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences
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    Chapter 7 Data Driven Evaluation of Crowds
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    Chapter 8 Variety Is the Spice of (Virtual) Life
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    Chapter 9 Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
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    Chapter 10 A Velocity-Curvature Space Approach for Walking Motions Analysis
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    Chapter 11 Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
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    Chapter 12 Real-Time Character Control for Wrestling Games
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    Chapter 13 Motion Planning and Synthesis of Human-Like Characters in Constrained Environments
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    Chapter 14 A Semantic Navigation Model for Video Games
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    Chapter 15 An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms
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    Chapter 16 Data Based Steering of Virtual Human Using a Velocity-Space Approach
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    Chapter 17 Path Abstraction for Combined Navigation and Animation
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    Chapter 18 Camera Planning in Virtual Environments Using the Corridor Map Method
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    Chapter 19 Adaptive Physics–Inspired Facial Animation
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    Chapter 20 Evolved Controllers for Simulated Locomotion
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    Chapter 21 Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
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    Chapter 22 Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments
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    Chapter 23 Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264
Overall attention for this book and its chapters
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Title
Motion in Games
Published by
Springer, Berlin, Heidelberg, January 2009
DOI 10.1007/978-3-642-10347-6
ISBNs
978-3-64-210346-9, 978-3-64-210347-6
Editors

Arjan Egges, Roland Geraerts, Mark Overmars

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 100%
Readers by discipline Count As %
Unspecified 1 100%