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Computer Human Interaction

Overview of attention for book
Cover of 'Computer Human Interaction'

Table of Contents

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    Book Overview
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    Chapter 1 A Simple and Novel Method for Skin Detection and Face Locating and Tracking
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    Chapter 2 Operation-Support System for Transportable Earth Station Using Augmented Reality
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    Chapter 3 Real-World Oriented Access Control Method with a Displayed Password
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    Chapter 4 Evolutionary Approaches to Visualisation and Knowledge Discovery
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    Chapter 5 Creating a Framework for Situated Way-Finding Research
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    Chapter 6 Extending Tree-Maps to Three Dimensions: A Comparative Study
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    Chapter 7 Creative Expertise and Collaborative Technology Design
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    Chapter 8 Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance?
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    Chapter 9 Collaborative Interactions on 3D Display for Multi-user Game Environments
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    Chapter 10 Age Differences in Rendezvousing: 18-30s Vs. 31-45s
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    Chapter 11 Specification and Generation of Model 2 Web Interfaces
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    Chapter 12 Metaphors for Electronic Music Production in Reason and Live
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    Chapter 13 Extending the Perceptual User Interface to Recognise Movement
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    Chapter 14 Real-Time Color Gamut Mapping Architecture and Implementation for Color-Blind People
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    Chapter 15 Tangible Teleconferencing
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    Chapter 16 Our Ubiquitous Computing Home Inside: A Practical Approach Emerging into House and Home
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    Chapter 17 A Study of an EMG-controlled HCI Method by Clenching Teeth
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    Chapter 18 Performance Analysis for User Interface in Real-Time Ubiquitous Information Network
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    Chapter 19 Envisioning Mobile Information Services: Combining User- and Technology-Centered Design
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    Chapter 20 Supporting Work Activities in Healthcare by Mobile Electronic Patient Records
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    Chapter 21 Design of Chording Gloves as a Text Input Device
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    Chapter 22 Designing Explorable Interaction Based on Users’ Knowledge: A Case Study on a Multi-functional Printer Application
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    Chapter 23 The Automatic Generation of a Graphical Dialogue Model from Delphi Source Code
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    Chapter 24 NetWorker: A Practical Web-Based Tool to Support the Collect-Compare-Choose Cycle
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    Chapter 25 Nine Tools for Generating Harmonious Colour Schemes
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    Chapter 26 Computer Human Interaction
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    Chapter 27 Towards a General Model for Assisting Navigation
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    Chapter 28 inlineLink: Realization of Inline Expansion Link Methods on a Conventional Web Browser
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    Chapter 29 Chromotome: A 3D Interface for Exploring Colour Space
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    Chapter 30 Commercial Success by Looking for Desire Lines
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    Chapter 31 Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width
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    Chapter 32 Design of Information Visualization of Ubiquitous Environment for a Wearable Display
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    Chapter 33 Perceiving Tools in 3D Sculpting
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    Chapter 34 A Tripartite Framework for Working Memory Processes
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    Chapter 35 Designing for Flow in a Complex Activity
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    Chapter 36 Enhancing Interactive Graph Manipulation Tools with Tactile Feedback
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    Chapter 37 HCI Practices and the Work of Information Architects
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    Chapter 38 User Model of Navigation
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    Chapter 39 An Interface for Input the Object Region Using the Hand Chroma Key
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    Chapter 40 Menu-Selection-Based Japanese Input Method with Consonants for Pen-Based Computers
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    Chapter 41 Framework for Interpreting Handwritten Strokes Using Grammars
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    Chapter 42 A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects
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    Chapter 43 The Misrepresentation of Use in Technology Demonstrations
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    Chapter 44 An Implementation for Capturing Clickable Moving Objects
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    Chapter 45 A Prototyping Framework for Mobile Text Entry Research
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    Chapter 46 The Effect of Color Coding for the Characters on Computer Keyboards for Multilingual Input Using Modeless Methods
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    Chapter 47 Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display
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    Chapter 48 Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching
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    Chapter 49 What Are You Looking At? Newest Findings from an Empirical Study of Group Awareness
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    Chapter 50 Cultural Usability in the Globalisation of News Portal
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    Chapter 51 Collecting, Organizing, and Managing Non-contextualised Data by Using MVML to Develop a Human-Computer Interface
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    Chapter 52 Common Industry Format: Meeting Educational Objectives and Student Needs?
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    Chapter 53 Accessibility: A Tool for Usability Evaluation
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    Chapter 54 The Degree of Usability from Selected DVD Menus and Their Navigational Systems
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    Chapter 55 OPR-LENS: Operation-Lens System for Supporting a Manipulation of Information Appliances
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    Chapter 56 A Novel Locomotion Interface with Independent Planar and Footpad Devices for Virtual Walking
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    Chapter 57 Designing Intelligent Environments – User Perceptions on Information Sharing
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    Chapter 58 Sony EyeToy TM : Developing Mental Models for 3-D Interaction in a 2-D Gaming Environment
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    Chapter 59 Face and Body Gesture Analysis for Multimodal HCI
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    Chapter 60 Ambulance Dispatch Complexity and Dispatcher Decision Strategies: Implications for Interface Design
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    Chapter 61 Supporting Group Learning Using a Digital Whiteboard
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    Chapter 62 Verifying the Field of View Afforded to the Pilot due to Cockpit Design, Stature, and Aerodrome Design Parameters
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    Chapter 63 Creative Information Seeking and Interface Design
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    Chapter 64 Connecting the User View with the System View of Requirements
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    Chapter 65 Recourse for Guiding Didactical Creators in the Development of Accessible e-Learning Material
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    Chapter 66 DIANE nx : Modelling Exploration in the Web Context
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    Chapter 67 Factors Influencing User Selection of WWW Sitemaps
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    Chapter 68 ViewPoint: A Zoomable User Interface for Integrating Expressive Systems
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    Chapter 69 Passing on Good Practice: Interface Design for Older Users
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    Chapter 70 Interfaces That Adapt like Humans
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    Chapter 71 Designers Search Strategies Influenced by the Interaction with Information Retrieval Systems (IRS): Within the Early Stages of the Design Process
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    Chapter 72 Personal Digital Document Management
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    Chapter 73 A Study of the Impact of Collaborative Tools on the Effectiveness of Clinical Pathology Conferences
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    Chapter 74 Physical Computing – Representations of Human Movement in Human-Computer Interaction
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    Chapter 75 Creative Interface Design for Information Seeking
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    Chapter 76 Understanding Interaction Experience in Mobile Learning
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    Chapter 77 User Experience in Interactive Computer Game Development
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    Chapter 78 Using Patterns to Guide User Interface Development
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    Chapter 79 Multimodal Cues for Object Manipulation in Augmented and Virtual Environments
Overall attention for this book and its chapters
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Mentioned by

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1 news outlet
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2 Facebook pages

Citations

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4 Dimensions

Readers on

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41 Mendeley
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Title
Computer Human Interaction
Published by
Springer Science & Business Media, June 2004
DOI 10.1007/b98382
ISBNs
978-3-54-022312-2, 978-3-54-027795-8
Editors

Masoodian, Masood, Jones, Steve, Rogers, Bill

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 41 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Japan 1 2%
Unknown 40 98%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 2%
Student > Master 1 2%
Unknown 39 95%
Readers by discipline Count As %
Computer Science 2 5%
Unknown 39 95%