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Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science

Overview of attention for article published in Technology, Knowledge and Learning, February 2014
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About this Attention Score

  • Average Attention Score compared to outputs of the same age

Mentioned by

twitter
3 X users

Citations

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30 Dimensions

Readers on

mendeley
89 Mendeley
citeulike
1 CiteULike
Title
Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science
Published in
Technology, Knowledge and Learning, February 2014
DOI 10.1007/s10758-014-9214-8
Authors

Nathan R. Holbert, Uri Wilensky

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 89 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 2 2%
Mexico 1 1%
United States 1 1%
Australia 1 1%
Unknown 84 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 23 26%
Student > Master 16 18%
Researcher 7 8%
Student > Doctoral Student 7 8%
Lecturer 6 7%
Other 17 19%
Unknown 13 15%
Readers by discipline Count As %
Social Sciences 23 26%
Computer Science 15 17%
Psychology 14 16%
Arts and Humanities 8 9%
Design 4 4%
Other 11 12%
Unknown 14 16%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 02 April 2018.
All research outputs
#15,810,483
of 26,017,215 outputs
Outputs from Technology, Knowledge and Learning
#165
of 359 outputs
Outputs of similar age
#183,121
of 332,219 outputs
Outputs of similar age from Technology, Knowledge and Learning
#1
of 2 outputs
Altmetric has tracked 26,017,215 research outputs across all sources so far. This one is in the 37th percentile – i.e., 37% of other outputs scored the same or lower than it.
So far Altmetric has tracked 359 research outputs from this source. They receive a mean Attention Score of 3.9. This one is in the 49th percentile – i.e., 49% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 332,219 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 42nd percentile – i.e., 42% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 2 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them