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Human-Centered Software Engineering

Overview of attention for book
Cover of 'Human-Centered Software Engineering'

Table of Contents

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    Book Overview
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    Chapter 1 Human Factors Engineering as the Methodological Babel Fish: Translating User Needs into Software Design
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    Chapter 2 Improving Software Effort Estimation Using an Expert-Centred Approach
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    Chapter 3 A Compositional Model for Gesture Definition
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    Chapter 4 A Design Process for Exhibiting Design Choices and Trade-Offs in (Potentially) Conflicting User Interface Guidelines
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    Chapter 5 A Development Process for Usable Large Scale Interactive Critical Systems: Application to Satellite Ground Segments
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    Chapter 6 Agile User Experience Development in a Large Software Organization: Good Expertise but Limited Impact
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    Chapter 7 Can GUI Implementation Markup Languages Be Used for Modelling?
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    Chapter 8 Constraining and Creating Solutions – Reflections on the Analysis of Early Design
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    Chapter 9 Human-Centered Software Engineering
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    Chapter 10 Methods towards API Usability: A Structural Analysis of Usability Problem Categories
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    Chapter 11 Putting Dementia into Context
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    Chapter 12 Puzzle: A Visual-Based Environment for End User Development in Touch-Based Mobile Phones
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    Chapter 13 Requirements Sensemaking Using Concept Maps
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    Chapter 14 Towards Conflict Management in User Interface Composition Driven by Business Needs
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    Chapter 15 A Model for Assessing Organizational Learning in Software Development Organizations
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    Chapter 16 A Personality Based Design Approach Using Subgroup Discovery
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    Chapter 17 Assessing Use Complexity of Software: A Tool for Documentation Designers
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    Chapter 18 Collecting Users Profiles for Web Applications
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    Chapter 19 Creativity Patterns Guide: Support for the Application of Creativity Techniques in Requirements Engineering
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    Chapter 20 Exploring Local Cultural Perspectives in User Interface Development in an Indian Offshoring Context: A View from the UK
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    Chapter 21 Improving Support for Visual Task Modelling
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    Chapter 22 Integrating Usability Evaluation into Model-Driven Video Game Development
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    Chapter 23 Lessons Learned from Evaluating the Usability of Mobile Spreadsheet Applications
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    Chapter 24 ProtoTask, New Task Model Simulator
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    Chapter 25 The Usage of Usability Techniques in Scrum Projects
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    Chapter 26 Usability Reporting with UsabML
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    Chapter 27 Visualizing Sensor Data: Towards an Experiment and Validation Platform
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    Chapter 28 Graphical Controls Based Environment for User Interface Evaluation
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Title
Human-Centered Software Engineering
Published by
Springer, Berlin, Heidelberg, January 2012
DOI 10.1007/978-3-642-34347-6
ISBNs
978-3-64-234346-9, 978-3-64-234347-6
Authors

Winckler, Marco, Forbrig, Peter, Bernhaupt, Regina

Editors

Marco Winckler, Peter Forbrig, Regina Bernhaupt

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 127 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 1 <1%
Germany 1 <1%
Argentina 1 <1%
Belgium 1 <1%
Unknown 123 97%

Demographic breakdown

Readers by professional status Count As %
Student > Master 9 7%
Student > Ph. D. Student 7 6%
Researcher 4 3%
Student > Bachelor 3 2%
Professor 2 2%
Other 2 2%
Unknown 100 79%
Readers by discipline Count As %
Computer Science 17 13%
Engineering 3 2%
Psychology 3 2%
Business, Management and Accounting 1 <1%
Social Sciences 1 <1%
Other 1 <1%
Unknown 101 80%