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Cross-Cultural Design

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Cover of 'Cross-Cultural Design'

Table of Contents

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    Book Overview
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    Chapter 1 Transforming Traditional Paper Cutting into LINE Stickers
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    Chapter 2 A Systemic Approach to Concrete Constructions
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    Chapter 3 Western vs. Eastern: A Reflective Research on the Development of Chinese Animation
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    Chapter 4 A Study of Communication in Turning “Poetry” into “Painting”
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    Chapter 5 The Impact of Chinese Traditional Cultural on the Gesture and User Experience in Mobile Interaction Design
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    Chapter 6 What is a System?: A Lesson Learned from the Emerging Practice of DesignX
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    Chapter 7 A First Speculation on Cultural Experiments as Design Research Methods
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    Chapter 8 Waterfall Flow vs. Fixed Grid Webpage Layout Design – The Effects Depend on the Zhong-Yong Thinking Style
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    Chapter 9 Transforming Concepts of a Taiwanese Twin Cup into Social Design Activities
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    Chapter 10 Applying the Story of The Dream of the Butterfly in Creative Design
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    Chapter 11 Research and Application of Service Design Thoughts in Subway Advertisement Design
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    Chapter 12 Consistency of Use Flow Improving User Experience of Service-Oriented Websites
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    Chapter 13 Independent Bathing for Older Adults: The Conceptualization of the iMagic-BOX Portable Walk-In Bathtub
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    Chapter 14 The Integration of Personal and Public Transportation in Creating Seamless Experience
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    Chapter 15 Integration and Innovation: Learning by Exchanging Views - A Report of the Cross-Cultural Design Workshop for Stone Craving
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    Chapter 16 The Item-Based Fashion Matching Experience in Online Platform Service Design: A Case Study from Chinese Customers
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    Chapter 17 The Interdisciplinary Collaboration of Innovational Design
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    Chapter 18 Research on the Service Design of the Museum Visiting
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    Chapter 19 Implementation of Service Design on Innovation Development of Traditional Handicraft: A Case Study of Yongchun Lacquered Basket
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    Chapter 20 Designing a Cross-Cultural Interactive Music Box Through Meaning Construction
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    Chapter 21 RETRACTED CHAPTER: Design for Meaningful Materials Experience: A Case Study About Designing Materials with Rice and Sea-Salt
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    Chapter 22 Research on the Design of Bicycle Service System in Colleges and Universities Based on Contact Mining
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    Chapter 23 SDIV: Service-Defined Intelligent Vehicle Towards the 2020 Urban Mobility
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    Chapter 24 Investigating the Comprehension of Public Symbols for Wayfinding in Transit Hubs in China
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    Chapter 25 Interpretation of Space: From Images to Vocabulary
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    Chapter 26 A Study on Signage Design and Synesthesia in Senior Residences
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    Chapter 27 Chinese Migrant Food Business in Italy and Design Researches for Intercultural Dialogue
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    Chapter 28 Collaborative Service for Cross-Geographical Design Context: The Case of Sino-Italian Digital Platform
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    Chapter 29 A Pilot Study of Communication Matrix for Evaluating Artworks
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    Chapter 30 Family, Friends, and Cultural Connectedness: A Comparison Between WeChat and Facebook User Motivation, Experience and NPS Among Chinese People Living Overseas
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    Chapter 31 Design for Neighborhood Amateur Cultural Club – A Community Regeneration Practice in Qinglong Hutong
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    Chapter 32 Design to Improve Medication Adherence for the Elderly in China
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    Chapter 33 Open Your Space: A Design Activism Initiative in Chinese Urban Community
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    Chapter 34 Designing Architectural Space Using Service System Design Approach
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    Chapter 35 Web Content Analysis on Power Distance Cultural Presence in E-Government Portal Design
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    Chapter 36 Designing to Support Community Gardens by Going Beyond Community Gardens
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    Chapter 37 Sewing for Life: The Development of Sewing Machine in the Tune of Women Life Experience in Taiwan
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    Chapter 38 The Design Thinking Leading to Different Levels of Change: Example of the Togo Village in Southern Taiwan
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    Chapter 39 Discussion on the Dynamic Construction of Urban Public Space with Interactive Public Art
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    Chapter 40 DanMOOC: Enhancing Content and Social Interaction in MOOCs with Synchronized Commenting
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    Chapter 41 Exploring Factors Influencing Knowledge Sharing of International Students at Chinese University
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    Chapter 42 Breakout: Design and Evaluation of a Serious Game for Health Employing Intel RealSense
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    Chapter 43 Instructional Design and Teaching Effectiveness of SPOCs in Chinese Higher Education
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    Chapter 44 Exploration on Education Practice Based on Employment and Entrepreneurship in Higher Institutes of China
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    Chapter 45 Design for Learning Through Play. An Exploratory Study on Chinese Perspective
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    Chapter 46 Teaching Older Adults to Use Gerontechnology Applications Through Instruction Videos: Human-Element Considerations
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    Chapter 47 A Preliminary Study on the Learning Assessment in Massive Open Online Courses
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    Chapter 48 Busting the Myth of Older Adults and Technology: An In-depth Examination of Three Outliers
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    Chapter 49 Evaluating the Use of LINE Software to Support Interaction During an American Travel Course in Japan
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    Chapter 50 Research on Car Gesture Interaction Design Based on the Line Design
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    Chapter 51 The Role of Trust with Car-Sharing Services in the Sharing Economy in China: From the Consumers’ Perspective
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    Chapter 52 A Critique on Participatory Design in Developmental Context: A Case Study
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    Chapter 53 Understanding Users’ Acceptance of Money Gifting in a Social Game
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    Chapter 54 The Role of Socially Assistive Robots in Elderly Wellbeing: A Systematic Review
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    Chapter 55 A New Method for OTAs to Analyze and Predict Users’ Online Behavior Patterns and Preferences
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    Chapter 56 A Pilot Study of Mining the Differences in Patterns of Customer Review Text Between US and China AppStore
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    Chapter 57 The User’s Performance Study for Different Layouts of Car’s Dashboards
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    Chapter 58 Do Consumption Values and Environmental Awareness Impact on Green Consumption in China?
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    Chapter 59 A User Experience Study for Watching Delay Interrupted Video in the Context of Mobile Network
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    Chapter 60 Driver’s Information Needs in Automated Driving
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    Chapter 61 Retraction Note to: Design for Meaningful Materials Experience: A Case Study About Designing Materials with Rice and Sea-Salt
Overall attention for this book and its chapters
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Title
Cross-Cultural Design
Published by
Springer, May 2017
DOI 10.1007/978-3-319-57931-3
ISBNs
978-3-31-957931-3, 978-3-31-957930-6
Editors

Rau, Pei-Luen Patrick

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 135 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Arab Emirates 1 <1%
Italy 1 <1%
United Kingdom 1 <1%
Spain 1 <1%
United States 1 <1%
Unknown 130 96%

Demographic breakdown

Readers by professional status Count As %
Researcher 7 5%
Student > Master 4 3%
Professor 4 3%
Student > Doctoral Student 3 2%
Student > Ph. D. Student 3 2%
Other 7 5%
Unknown 107 79%
Readers by discipline Count As %
Agricultural and Biological Sciences 20 15%
Earth and Planetary Sciences 2 1%
Engineering 2 1%
Environmental Science 1 <1%
Arts and Humanities 1 <1%
Other 2 1%
Unknown 107 79%