↓ Skip to main content

Computers and Games

Overview of attention for book
Cover of 'Computers and Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Using Partial Tablebases in Breakthrough
  3. Altmetric Badge
    Chapter 2 Using Deep Convolutional Neural Networks in Monte Carlo Tree Search
  4. Altmetric Badge
    Chapter 3 Monte Carlo Approaches to Parameterized Poker Squares
  5. Altmetric Badge
    Chapter 4 Monte Carlo Tree Search with Robust Exploration
  6. Altmetric Badge
    Chapter 5 Pruning Playouts in Monte-Carlo Tree Search for the Game of Havannah
  7. Altmetric Badge
    Chapter 6 Fast Seed-Learning Algorithms for Games
  8. Altmetric Badge
    Chapter 7 Heuristic Function Evaluation Framework
  9. Altmetric Badge
    Chapter 8 Systematic Selection of N-Tuple Networks for 2048
  10. Altmetric Badge
    Chapter 9 Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf Strategy
  11. Altmetric Badge
    Chapter 10 Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis
  12. Altmetric Badge
    Chapter 11 Nash Equilibrium in Mastermind
  13. Altmetric Badge
    Chapter 12 11  $$\times $$  11 Domineering Is Solved: The First Player Wins
  14. Altmetric Badge
    Chapter 13 A Reverse Hex Solver
  15. Altmetric Badge
    Chapter 14 Computer-Aided Go: Chess as a Role Model
  16. Altmetric Badge
    Chapter 15 Quantified Integer Programs with Polyhedral Uncertainty Set
  17. Altmetric Badge
    Chapter 16 A Class Grammar for General Games
  18. Altmetric Badge
    Chapter 17 The Number of Legal Go Positions
  19. Altmetric Badge
    Chapter 18 A Googolplex of Go Games
  20. Altmetric Badge
    Chapter 19 An Analysis of Majority Systems with Dependent Agents in a Simple Subtraction Game
  21. Altmetric Badge
    Chapter 20 Do People Think Like Computers?
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
5 X users
patent
1 patent
wikipedia
4 Wikipedia pages

Readers on

mendeley
3 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Computers and Games
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-50935-8
ISBNs
978-3-31-950934-1, 978-3-31-950935-8
Editors

Aske Plaat, Walter Kosters, Jaap van den Herik

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 1 33%
Unknown 2 67%
Readers by discipline Count As %
Computer Science 1 33%
Unknown 2 67%