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X Demographics
Mendeley readers
Chapter title |
Playing Computer Games as Electronic Sport: In Search of a Theoretical Framework for a New Research Field
|
---|---|
Chapter number | 30 |
Book title |
Computer Games and New Media Cultures
|
Published by |
Springer Netherlands, March 2012
|
DOI | 10.1007/978-94-007-2777-9_30 |
Book ISBNs |
978-9-40-072776-2, 978-9-40-072777-9
|
Authors |
Tanja Adamus |
Editors |
Johannes Fromme, Alexander Unger |
X Demographics
The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Scientists | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 63 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 63 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 14 | 22% |
Student > Bachelor | 11 | 17% |
Student > Ph. D. Student | 9 | 14% |
Researcher | 4 | 6% |
Professor > Associate Professor | 2 | 3% |
Other | 2 | 3% |
Unknown | 21 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Sports and Recreations | 7 | 11% |
Social Sciences | 6 | 10% |
Business, Management and Accounting | 5 | 8% |
Economics, Econometrics and Finance | 4 | 6% |
Computer Science | 3 | 5% |
Other | 15 | 24% |
Unknown | 23 | 37% |