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Emotional and Social Factors influence Poker Decision Making Accuracy

Overview of attention for article published in Journal of Gambling Studies, March 2014
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Title
Emotional and Social Factors influence Poker Decision Making Accuracy
Published in
Journal of Gambling Studies, March 2014
DOI 10.1007/s10899-014-9454-5
Pubmed ID
Authors

Michael Laakasuo, Jussi Palomäki, Mikko Salmela

Abstract

Poker is a social game, where success depends on both game strategic knowledge and emotion regulation abilities. Thus, poker provides a productive environment for studying the effects of emotional and social factors on micro-economic decision making. Previous research indicates that experiencing negative emotions, such as moral anger, reduces mathematical accuracy in poker decision making. Furthermore, various social aspects of the game-such as losing against "bad players" due to "bad luck"-seem to fuel these emotional states. We designed an Internet-based experiment, where participants' (N = 459) mathematical accuracy in five different poker decision making tasks were assessed. In addition, we manipulated the emotional and social conditions under which the tasks were presented, in a 2 × 2 experimental setup: (1) Anger versus neutral emotional state-participants were primed either with an anger-inducing, or emotionally neutral story, and (2) Social cue versus non-social cue-during the tasks, either an image of a pair of human eyes was "following" the mouse cursor, or an image of a black moving box was presented. The results showed that anger reduced mathematical accuracy of decision making only when participants were "being watched" by a pair of moving eyes. Experienced poker players made mathematically more accurate decisions than inexperienced ones. The results contribute to current understanding on how emotional and social factors influence decision making accuracy in economic games.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 84 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 1%
France 1 1%
Unknown 82 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 17 20%
Student > Bachelor 11 13%
Student > Ph. D. Student 10 12%
Student > Doctoral Student 8 10%
Researcher 6 7%
Other 10 12%
Unknown 22 26%
Readers by discipline Count As %
Psychology 31 37%
Business, Management and Accounting 6 7%
Medicine and Dentistry 5 6%
Computer Science 2 2%
Economics, Econometrics and Finance 2 2%
Other 10 12%
Unknown 28 33%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 04 April 2014.
All research outputs
#22,756,649
of 25,371,288 outputs
Outputs from Journal of Gambling Studies
#865
of 989 outputs
Outputs of similar age
#205,887
of 235,974 outputs
Outputs of similar age from Journal of Gambling Studies
#10
of 10 outputs
Altmetric has tracked 25,371,288 research outputs across all sources so far. This one is in the 1st percentile – i.e., 1% of other outputs scored the same or lower than it.
So far Altmetric has tracked 989 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 11.4. This one is in the 1st percentile – i.e., 1% of its peers scored the same or lower than it.
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