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‘Computer games can get your brain working’: student experience and perceptions of digital games in the classroom

Overview of attention for article published in Learning, Media and Technology, April 2014
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (72nd percentile)

Mentioned by

twitter
6 X users

Citations

dimensions_citation
55 Dimensions

Readers on

mendeley
252 Mendeley
citeulike
1 CiteULike
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Title
‘Computer games can get your brain working’: student experience and perceptions of digital games in the classroom
Published in
Learning, Media and Technology, April 2014
DOI 10.1080/17439884.2014.904339
Authors

Catherine Beavis, Sandy Muspratt, Roberta Thompson

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 252 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 3 1%
Spain 3 1%
Canada 1 <1%
Italy 1 <1%
Peru 1 <1%
United States 1 <1%
Unknown 242 96%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 47 19%
Student > Master 37 15%
Researcher 21 8%
Student > Bachelor 17 7%
Lecturer 16 6%
Other 56 22%
Unknown 58 23%
Readers by discipline Count As %
Social Sciences 82 33%
Computer Science 28 11%
Arts and Humanities 17 7%
Psychology 13 5%
Mathematics 9 4%
Other 34 13%
Unknown 69 27%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 5. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 08 August 2016.
All research outputs
#7,264,355
of 25,374,917 outputs
Outputs from Learning, Media and Technology
#251
of 438 outputs
Outputs of similar age
#66,076
of 241,185 outputs
Outputs of similar age from Learning, Media and Technology
#6
of 6 outputs
Altmetric has tracked 25,374,917 research outputs across all sources so far. This one has received more attention than most of these and is in the 71st percentile.
So far Altmetric has tracked 438 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 16.9. This one is in the 41st percentile – i.e., 41% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 241,185 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 72% of its contemporaries.
We're also able to compare this research output to 6 others from the same source and published within six weeks on either side of this one.