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Virtual, Augmented and Mixed Reality. Systems and Applications : 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings…

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Cover of 'Virtual, Augmented and Mixed Reality. Systems and Applications : 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II'

Table of Contents

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    Book Overview
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    Chapter 1 Gait Analysis Management and Diagnosis in a Prototype Virtual Reality Environment
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    Chapter 2 Theory-Guided Virtual Reality Psychotherapies: Going beyond CBT-Based Approaches
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    Chapter 3 Development of the Home Arm Movement Stroke Training Environment for Rehabilitation (HAMSTER) and Evaluation by Clinicians
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    Chapter 4 A Low Cost Virtual Reality System for Rehabilitation of Upper Limb
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    Chapter 5 Super Pop VRTM: An Adaptable Virtual Reality Game for Upper-Body Rehabilitation
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    Chapter 6 Asynchronous Telemedicine Diagnosis of Musculoskeletal Injuries through a Prototype Interface in Virtual Reality Environment
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    Chapter 7 Virtual, Augmented and Mixed Reality. Systems and Applications
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    Chapter 8 The Design Considerations of a Virtual Reality Application for Heart Anatomy and Pathology Education
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    Chapter 9 Human-Computer Confluence for Rehabilitation Purposes after Stroke
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    Chapter 10 Projected AR-Based Interactive CPR Simulator
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    Chapter 11 Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display
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    Chapter 12 An experience on natural sciences augmented reality contents for preschoolers
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    Chapter 13 Teaching 3D Arts Using Game Engines for Engineering and Architecture
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    Chapter 14 The Characterisation of a Virtual Reality System to Improve the Quality and to Reduce the Gap between Information Technology and Medical Education
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    Chapter 15 A Mobile Personal Learning Environment Approach
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    Chapter 16 Perceived Presence’s Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students
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    Chapter 17 The Building as the Interface: Architectural Design for Education in Virtual Worlds
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    Chapter 18 Mixed Reality Space Travel for Physics Learning
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    Chapter 19 Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System
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    Chapter 20 Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned
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    Chapter 21 Architectural Geo-E-Learning
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    Chapter 22 Mixed Reality Environment for Mission Critical Systems Servicing and Repair
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    Chapter 23 Establishing Workload Manipulations Utilizing a Simulated Environment
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    Chapter 24 Interactive Virtual Reality Shopping and the Impact in Luxury Brands
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    Chapter 25 Multiple Remotely Piloted Aircraft Control: Visualization and Control of Future Path
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    Chapter 26 The Virtual Dressing Room: A Perspective on Recent Developments
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    Chapter 27 Making Sense of Large Datasets in the Context of Complex Situation Understanding
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    Chapter 28 Evaluating Distraction and Disengagement of Attention from the Road
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    Chapter 29 DCS 3D Operators in Industrial Environments: New HCI Paradigm for the Industry
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    Chapter 30 Natural Feature Tracking Augmented Reality for On-Site Assembly Assistance Systems
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    Chapter 31 Augmented Reality Interactive System to Support Space Planning Activities
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    Chapter 32 Empirical Investigation of Transferring Cockpit Interactions from Virtual to Real-Life Environments
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    Chapter 33 Mixed and Augmented Reality for Marine Corps Training
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    Chapter 34 Proactive Supervisory Decision Support from Trend-Based Monitoring of Autonomous and Automated Systems: A Tale of Two Domains
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    Chapter 35 The ART of CSI: An Augmented Reality Tool (ART) to Annotate Crime Scenes in Forensic Investigation
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    Chapter 36 The Virtual Reality Applied in Construction Machinery Industry
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    Chapter 37 On the Use of Augmented Reality Technology for Creating Interactive Computer Games
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    Chapter 38 A 3-D Serious Game to Simulate a Living of a Beehive
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    Chapter 39 Presentation of Odor in Multi-Sensory Theater
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    Chapter 40 Using Motion Sensing for Learning: A Serious Nutrition Game
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    Chapter 41 AR’istophanes: Mixed Reality Live Stage Entertainment with Spectator Interaction
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    Chapter 42 System Development of Immersive Technology Theatre in Museum
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    Chapter 43 An Immersive Environment for a Virtual Cultural Festival
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    Chapter 44 Mission: LEAP
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    Chapter 45 ChronoLeap: The Great World’s Fair Adventure
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    Chapter 46 The Electric Bow Interface
Overall attention for this book and its chapters
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Title
Virtual, Augmented and Mixed Reality. Systems and Applications : 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
Published by
Springer, Berlin, Heidelberg, January 2013
DOI 10.1007/978-3-642-39420-1
ISBNs
978-3-64-239419-5, 978-3-64-239420-1
Authors

Shumaker, Randall

Editors

Randall Shumaker

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 67 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 3%
Turkey 1 1%
Colombia 1 1%
Spain 1 1%
Finland 1 1%
Unknown 61 91%

Demographic breakdown

Readers by professional status Count As %
Student > Master 18 27%
Student > Bachelor 13 19%
Student > Ph. D. Student 13 19%
Researcher 8 12%
Student > Doctoral Student 4 6%
Other 6 9%
Unknown 5 7%
Readers by discipline Count As %
Computer Science 25 37%
Engineering 10 15%
Psychology 5 7%
Business, Management and Accounting 4 6%
Social Sciences 4 6%
Other 11 16%
Unknown 8 12%