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Engineering Human Computer Interaction and Interactive Systems

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Cover of 'Engineering Human Computer Interaction and Interactive Systems'

Table of Contents

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    Book Overview
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    Chapter 1 Bringing Usability Concerns to the Design of Software Architecture
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    Chapter 2 Empirical Usability Testing in a Component-Based Environment: Improving Test Efficiency with Component-Specific Usability Measures
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    Chapter 3 Software Architecture Analysis of Usability
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    Chapter 4 Support for Task Modeling – A ”Constructive” Exploration
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    Chapter 5 DynaMo-AID: A Design Process and a Runtime Architecture for Dynamic Model-Based User Interface Development
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    Chapter 6 Using Task Modelling Concepts for Achieving Adaptive Workflows
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    Chapter 7 Mixing Research Methods in HCI: Ethnography Meets Experimentation in Image Browser Design
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    Chapter 8 ”Tell Me a Story” Issues on the Design of Document Retrieval Systems
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    Chapter 9 CanonSketch: A User-Centered Tool for Canonical Abstract Prototyping
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    Chapter 10 Finding Iteration Patterns in Dynamic Web Page Authoring
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    Chapter 11 Very-High-Fidelity Prototyping for Both Presentation and Dialogue Parts of Multimodal Interactive Systems
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    Chapter 12 USIXML: A Language Supporting Multi-path Development of User Interfaces
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    Chapter 13 A Novel Dialog Model for the Design of Multimodal User Interfaces
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    Chapter 14 Navigation Patterns – Pattern Systems Based on Structural Mappings
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    Chapter 15 Spatial Control of Interactive Surfaces in an Augmented Environment
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    Chapter 16 Manipulating Vibro-Tactile Sequences on Mobile PC
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    Chapter 17 Formalising an Understanding of User-System Misfits
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    Chapter 18 Supporting a Shared Understanding of Communication-Oriented Concerns in Human-Computer Interaction: A Lexicon-Based Approach
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    Chapter 19 A Seamless Development Process of Adaptive User Interfaces Explicitly Based on Usability Properties
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    Chapter 20 More Principled Design of Pervasive Computing Systems
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    Chapter 21 Towards a New Generation of Widgets for Supporting Software Plasticity: The ”Comet”
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    Chapter 22 Using Interaction Style to Match the Ubiquitous User Interface to the Device-to-Hand
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    Chapter 23 Supporting Flexible Development of Multi-device Interfaces
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    Chapter 24 The Software Design Board: A Tool Supporting Workstyle Transitions in Collaborative Software Design
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    Chapter 25 Supporting Group Awareness in Distributed Software Development
Overall attention for this book and its chapters
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Citations

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Readers on

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40 Mendeley
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Title
Engineering Human Computer Interaction and Interactive Systems
Published by
Springer Science & Business Media, July 2005
DOI 10.1007/b136790
ISBNs
978-3-54-026097-4, 978-3-54-031961-0
Editors

Bastide, Rémi, Palanque, Philippe, Roth, Jörg

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 40 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Portugal 2 5%
Spain 1 3%
China 1 3%
Italy 1 3%
Unknown 35 88%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 15%
Student > Master 5 13%
Researcher 4 10%
Student > Bachelor 3 8%
Professor > Associate Professor 3 8%
Other 4 10%
Unknown 15 38%
Readers by discipline Count As %
Computer Science 20 50%
Engineering 4 10%
Design 1 3%
Unknown 15 38%