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HCI International 2014 - Posters’ Extended Abstracts

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Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Ent-it-UP
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    Chapter 2 Heuristic Evaluation of a MMORPG: Guild Wars 2
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    Chapter 3 Developing Sustainable Process in Water Economy Using Social Media
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    Chapter 4 Photo Polling Wall: Expressing and Sharing Ideas on Public Display
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    Chapter 5 Are Bitcoin Users Less Sociable? An Analysis of Users’ Language and Social Connections on Twitter
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    Chapter 6 Public Media on the Web for Everyone – An Evaluation of the Norwegian Broadcasting Cooperation’s Website
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    Chapter 7 A Study on Private SNS (Social Networking Service) Usage of Seniors
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    Chapter 8 Towards a Micro-Contribution Platform That Meshes with Urban Activities
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    Chapter 9 SOPHIE: Social, Open Pro-active Hub for Information Exchange to Support Intelligence Communities
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    Chapter 10 To Catch a Thief: Practical Methods of Using Social Networks as a Mechanism for Identifying Corporate Insider Threats
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    Chapter 11 Automatic Estimation of Influence of Acquaintances in a Social Group and Its Key Influencers from Their Communication and Location History
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    Chapter 12 Virtually Augmented Classroom Curriculum
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    Chapter 13 A Case Study about Detailed Reports of the Asynchronized e-Learning Management System Applied by Elginkan Foundation
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    Chapter 14 HCI Aspects to Teaching Primary School Children the Islamic Prayer
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    Chapter 15 An Automatic and Innovative Approach for Converting Pedagogical Text Documents to Visual Learning Object
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    Chapter 16 Computer-Supported Training System for Clinical Engineer
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    Chapter 17 Building Domain Ontologies for Hyperlinked Multimedia Pedagogical Platforms
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    Chapter 18 Learning Support Interface for Arithmetic Word Problem Based on Eye Movements Reduction
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    Chapter 19 Designing an Interactive Tutoring Tool for Improving Mathematical Skills
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    Chapter 20 Instructional Activities in a Discussion Board Forum of an e-Leaning Management System
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    Chapter 21 Integration of Technology into Classrooms: Role of Knowledge and Teacher Beliefs
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    Chapter 22 A Proposal of Measurement Levels of Acculturation among International Students in Japan
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    Chapter 23 Construction of Wireless Tablet-PC Classroom for Computer-Assisted Language Learning in Japan
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    Chapter 24 The Role of Affective Factors in Computer-Aided Musical Learning for Non-musician Adults
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    Chapter 25 When Students Benefit from Analyzing Their Inquiry
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    Chapter 26 Self-educate Function Added on Gakuzai System
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    Chapter 27 Developing an Interactive Learning Environment with Kinect
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    Chapter 28 Virtualizing Real-Life Lectures with vAcademia, Kinect, and iPad
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    Chapter 29 Pilot Scenario Design for Evaluating a Metacognitive Skills Learning Dialogue System
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    Chapter 30 Analysis on ICT Skills Present in Teachers in Active in Nine Spanish Territories
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    Chapter 31 Opportunities and Challenges of Using Technology in Mathematics Education of Creative Engineering Studies
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    Chapter 32 Development of Augmented Reality Teaching Materials with Projection Mapping on Real Experimental Settings
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    Chapter 33 Diagramming Mathematical Proofs Based on Logical Structures for Learners
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    Chapter 34 A Semantic Recommender System for Learning Based on Encyclopedia of Digital Publication
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    Chapter 35 User Interface Design for Disabled People Under the Influence of Time, Efficiency and Costs
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    Chapter 36 What Color? A Real-time Color Identification Mobile Application for Visually Impaired People
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    Chapter 37 ACCESS: A Free and Open Source Arabic Assistive Technology Repository
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    Chapter 38 Inclusive Design: An Interface for Users with Disabilities
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    Chapter 39 Using Video Games for the Rehabilitation of Children with Cerebral Palsy: A Pilot Study
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    Chapter 40 Persona Based Accessibility Testing
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    Chapter 41 A GPS-Based Personalized Pedestrian Route Recording Smartphone Application for the Blind
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    Chapter 42 Inclusivity in the Digital Connected Home
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    Chapter 43 A Wizard of Oz Study Exploring How Agreement/Disagreement Nonverbal Cues Enhance Social Interactions for Individuals Who Are Blind
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    Chapter 44 HCI International 2014 - Posters’ Extended Abstracts
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    Chapter 45 Design, Implementation, and Evaluation of a Location-Based System for Investigating the Parameters of Place Meaning for Visually Impaired Users
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    Chapter 46 Development of a Touch Panel Interface that Provides Tactile Feedback Depending on the Surroundings
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    Chapter 47 Compilation of a Sign Language Database for Use in Medical Practice
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    Chapter 48 Study into Methods of Describing Japanese Sign Language
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    Chapter 49 Technologies Developed for Older Adults: Trends and Directions
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    Chapter 50 Understanding Elderly Needs for Designing a Digitally Extended Environment via Tablets
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    Chapter 51 A New Smart Wearable Device Design Based on the Study of the Elderly’s Mental Perception and Reading Usability
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    Chapter 52 Versatile Question-Answer Cards to Collect Personal Profiles from Seniors
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    Chapter 53 The Implementation of 3D Printing in Customized Interactive Design for Elderly Welfare Technology
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    Chapter 54 Exploring the Potential of Gameful Interaction Design of ICT for the Elderly
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    Chapter 55 Technology for Older People: A Critical Review
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    Chapter 56 A Barrier-Free Platform to Help Elderly People to Help Themselves
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    Chapter 57 Relative-Identity Management Based on Context
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    Chapter 58 Research on Interactive Animation Design Based on Handheld Mobile Terminals
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    Chapter 59 Visual Feedback of Fireworks Motivating Residents to Do Indoor Physical Activities
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    Chapter 60 Music Synchronizer with Runner’s Pace for Supporting Steady Pace Jogging
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    Chapter 61 An Intuitive Mobile Application for Notation of Group Dance Floor Plan
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    Chapter 62 Shake It Up: Exercise Intensity Recognizing System
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    Chapter 63 Touch Screen Rehabilitation System Prototype Based on Cognitive Exercise Therapy
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    Chapter 64 Mobile Phone Casual Games Design with Appeal to Children
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    Chapter 65 "Logical Blocks" Multimedia Game Development for Students with Intellectual Disabilities
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    Chapter 66 Lower Member Game for Exercising Using Affordable 3DUIs
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    Chapter 67 AraMedReader: An Arabic Medicine Identifier Using Barcodes
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    Chapter 68 “Two Faces and a Hand Scan”- Pre- and Postoperative Insights of Patients Undergoing an Orthognathic Surgery
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    Chapter 69 Exploring the Relationship between Location and Behaviour in Out of Hours Hospital Care
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    Chapter 70 The Assistive Device Design for Macular Hole Surgery Postoperative Face-Down Positioning
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    Chapter 71 eNurse. A Mobile System for Improving the Quality of Treatment for Cancer Survivors
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    Chapter 72 The Investigation of Acoustical Environments in Elderly Mental Hospital
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    Chapter 73 The Design and Evaluation of Mobile HCI in Dietary Intake Estimation
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    Chapter 74 Usability Evaluation of Home-Use Glucose Meters for Senior Users
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    Chapter 75 Usability Evaluation of Hospital Websites in Nigeria: What Affects End Users’ Preferences?
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    Chapter 76 Professional Natural Interfaces for Medicine Applications
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    Chapter 77 The Slip-Resistance Effect of Tread Grooves and Floor Roughness on Different Liquid Thickness
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    Chapter 78 Human Factor and Ergonomics in Essential Requirements for the Operation of Technical Equipment
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    Chapter 79 Changes in Biological Data during Prolonged Use of a Learning Support System and the Effects of a Rest Break
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    Chapter 80 A Study of Movement Characteristics in Fine Operations Using TV Monitor
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    Chapter 81 Integrating Safety, Health and Environment (SHE) into the Autonomous Maintenance Activities
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    Chapter 82 Relationship between Comfortable Feelings and Distribution of Seat Pressure in Sustaining a Sitting Posture for a Long Time
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    Chapter 83 Self-assessment of Maturity of Organization in Terms of Occupational Health and Safety with the Recommendations of ISO 9004:2010
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    Chapter 84 Designing Smart Home Technology for Fall Prevention in Older People
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    Chapter 85 3D Hand Anthropometry of Korean Teenager’s and Comparison with Manual Method
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    Chapter 86 Development of an Awaking Behavior Detection System with Kinect
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    Chapter 87 Human Factors Engineering in Interactive Urban Planning Decision Support Systems
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    Chapter 88 Interaction Design in a Tangible Collaborative Decision Support System: The City Schema DSS
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    Chapter 89 HCI Design of Technological Products for Eco-tourism
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    Chapter 90 Risk Management as Part of the Quality Management System According to ISO 9001
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    Chapter 91 Footprint of New Product in Mobile Market Using Diffusion Models
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    Chapter 92 A Service Design Framework for Manufacturing Enterprises toward Product Service System
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    Chapter 93 Activity Models for Tourists of Medium and Long Term Stay in Japan
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    Chapter 94 Research on Internal Dynamic in Interactive Development among Airport-Based Comprehensive Bonded Zones
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    Chapter 95 Missrail: A Platform Dedicated to Training and Research in Railway Systems
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    Chapter 96 Expanded Customer Journey Map: Interaction Mapping Framework Based on Scenario
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    Chapter 97 Metacommunication through VLE Interfaces: Signs of Expression of the Teacher’s Self
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    Chapter 98 Sign Language Recognition System Based on Prediction in Human-Computer Interaction
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    Chapter 99 Investigating the Mutual Adaptation Process to Build up the Protocol of Communication
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    Chapter 100 A Spoken Dialogue System for Noisy Environment
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    Chapter 101 The Role of Physical Embodiment of Humanoid Robot Interaction: Focusing on Backchannel Head Nods in Danish First Meeting Encounters
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    Chapter 102 Controlling Switching Pause Using an AR Agent for Interactive CALL System
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    Chapter 103 Dereverberation for Speaker Identification in Meeting
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    Chapter 104 Analysis of Factors that Affect the Understanding of Plain Japanese Sentence and Machine-Translated Sentence to Facilitate Cross-culture System Design
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    Chapter 105 Advantages of Stereoscopic 3D Displays for Conflict Judgment Performance in Air-Traffic-Control: When and How to Use 3D
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    Chapter 106 The Effect of Text Color and Background Color on Skim Reading Webpages in Thai
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    Chapter 107 The Color and Blink Frequency of LED Notification Lights and Smartphone Users’ Urgency Perception
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    Chapter 108 The Effect of Feedback Style and Individual Difference on the Computer-Based Task
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    Chapter 109 Won’t It Please, Please Help Me? The (Un)availability and (Lack of) Necessity of Help Systems in Mobile Applications
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    Chapter 110 Classification of the Context of Use for Smart Phones
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    Chapter 111 Usability Analyses of Interactive Children’s iPad StoryBook
Attention for Chapter 36: What Color? A Real-time Color Identification Mobile Application for Visually Impaired People
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Chapter title
What Color? A Real-time Color Identification Mobile Application for Visually Impaired People
Chapter number 36
Book title
HCI International 2014 - Posters’ Extended Abstracts
Published by
Springer International Publishing, June 2014
DOI 10.1007/978-3-319-07854-0_36
Book ISBNs
978-3-31-907853-3, 978-3-31-907854-0
Authors

Sara A. Al-Doweesh, Felwah A. Al-Hamed, Hend S. Al-Khalifa

Editors

Constantine Stephanidis

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 12 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 3 25%
Lecturer > Senior Lecturer 1 8%
Researcher 1 8%
Unknown 7 58%
Readers by discipline Count As %
Computer Science 4 33%
Nursing and Health Professions 1 8%
Unknown 7 58%