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Playing a puzzle video game with changing requirements improves executive functions

Overview of attention for article published in Computers in Human Behavior, August 2014
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (92nd percentile)

Mentioned by

news
10 news outlets
blogs
3 blogs
twitter
5 X users
facebook
4 Facebook pages

Citations

dimensions_citation
63 Dimensions

Readers on

mendeley
238 Mendeley
citeulike
1 CiteULike
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Title
Playing a puzzle video game with changing requirements improves executive functions
Published in
Computers in Human Behavior, August 2014
DOI 10.1016/j.chb.2014.04.046
Authors

Adam C. Oei, Michael D. Patterson

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 238 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 2 <1%
United States 2 <1%
Spain 1 <1%
Australia 1 <1%
Unknown 232 97%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 53 22%
Student > Bachelor 39 16%
Student > Master 32 13%
Researcher 20 8%
Student > Doctoral Student 14 6%
Other 38 16%
Unknown 42 18%
Readers by discipline Count As %
Psychology 95 40%
Computer Science 29 12%
Social Sciences 19 8%
Neuroscience 10 4%
Business, Management and Accounting 6 3%
Other 26 11%
Unknown 53 22%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 97. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 08 September 2021.
All research outputs
#437,712
of 25,374,917 outputs
Outputs from Computers in Human Behavior
#221
of 4,414 outputs
Outputs of similar age
#3,837
of 240,209 outputs
Outputs of similar age from Computers in Human Behavior
#7
of 89 outputs
Altmetric has tracked 25,374,917 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 4,414 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 22.5. This one has done particularly well, scoring higher than 94% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 240,209 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 89 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 92% of its contemporaries.