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Intelligent Virtual Agents

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Cover of 'Intelligent Virtual Agents'

Table of Contents

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    Book Overview
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    Chapter 1 The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study
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    Chapter 2 Affect Simulation with Primary and Secondary Emotions
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    Chapter 3 User Study of AffectIM, an Emotionally Intelligent Instant Messaging System
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    Chapter 4 Expressions of Empathy in ECAs
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    Chapter 5 Archetype-Driven Character Dialogue Generation for Interactive Narrative
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    Chapter 6 Towards a Narrative Mind: The Creation of Coherent Life Stories for Believable Virtual Agents
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    Chapter 7 Emergent Narrative as a Novel Framework for Massively Collaborative Authoring
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    Chapter 8 Towards Real-Time Authoring of Believable Agents in Interactive Narrative
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    Chapter 9 Male Bodily Responses during an Interaction with a Virtual Woman
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    Chapter 10 A Virtual Agent for a Cooking Navigation System Using Augmented Reality
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    Chapter 11 Social Perception and Steering for Online Avatars
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    Chapter 12 Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents
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    Chapter 13 A Granular Architecture for Dynamic Realtime Dialogue
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    Chapter 14 Generating Dialogues for Virtual Agents Using Nested Textual Coherence Relations
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    Chapter 15 Integrating Planning and Dialogue in a Lifestyle Agent
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    Chapter 16 Audio Analysis of Human/Virtual-Human Interaction
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    Chapter 17 Learning Smooth, Human-Like Turntaking in Realtime Dialogue
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    Chapter 18 Predicting Listener Backchannels: A Probabilistic Multimodal Approach
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    Chapter 19 IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions
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    Chapter 20 Estimating User’s Conversational Engagement Based on Gaze Behaviors
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    Chapter 21 The Effects of Agent Nonverbal Communication on Procedural and Attitudinal Learning Outcomes
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    Chapter 22 Evaluating Data-Driven Style Transformation for Gesturing Embodied Agents
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    Chapter 23 Culture-Specific First Meeting Encounters between Virtual Agents
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    Chapter 24 Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biases
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    Chapter 25 Cross-Cultural Evaluations of Avatar Facial Expressions Designed by Western Designers
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    Chapter 26 Agreeable People Like Agreeable Virtual Humans
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    Chapter 27 A Listening Agent Exhibiting Variable Behaviour
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    Chapter 28 The Next Step towards a Function Markup Language
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    Chapter 29 Extending MPML3D to Second Life
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    Chapter 30 An Extension of MPML with Emotion Recognition Functions Attached
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    Chapter 31 ITACO: Effects to Interactions by Relationships between Humans and Artifacts
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    Chapter 32 Teaching a Pet Robot through Virtual Games
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    Chapter 33 Modeling Self-deception within a Decision-Theoretic Framework
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    Chapter 34 Modeling Appraisal in Theory of Mind Reasoning
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    Chapter 35 Improving Adaptiveness in Autonomous Characters
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    Chapter 36 The Embodiment of a DUAL/AMBR Based Cognitive Model in the RASCALLI Multi-agent Platform
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    Chapter 37 BDI Model-Based Crowd Simulation
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    Chapter 38 The Mood and Memory of Believable Adaptable Socially Intelligent Characters
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    Chapter 39 Visualizing the Importance of Medical Recommendations with Conversational Agents
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    Chapter 40 Evaluation of Justina: A Virtual Patient with PTSD
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    Chapter 41 Elbows Higher! Performing, Observing and Correcting Exercises by a Virtual Trainer
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    Chapter 42 A Virtual Therapist That Responds Empathically to Your Answers
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    Chapter 43 IDEAS4Games: Building Expressive Virtual Characters for Computer Games
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    Chapter 44 Context-Aware Agents to Guide Visitors in Museums
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    Chapter 45 Virtual Institutions: Normative Environments Facilitating Imitation Learning in Virtual Agents
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    Chapter 46 Enculturating Conversational Agents Based on a Comparative Corpus Study
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    Chapter 47 The Reactive-Causal Architecture: Towards Development of Believable Agents
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    Chapter 48 Gesture Recognition in Flow in the Context of Virtual Theater
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    Chapter 49 Automatic Generation of Conversational Behavior for Multiple Embodied Virtual Characters: The Rules and Models behind Our System
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    Chapter 50 Implementing Social Filter Rules in a Dialogue Manager Using Statecharts
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    Chapter 51 Towards Realistic Real Time Speech-Driven Facial Animation
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    Chapter 52 Avatar Customization and Emotions in MMORPGs
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    Chapter 53 Impact of the Agent’s Localization in Human-Computer Conversational Interaction
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    Chapter 54 Evolving Expression of Emotions in Virtual Humans Using Lights and Pixels
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    Chapter 55 Motivations and Personality Traits in Decision-Making
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    Chapter 56 A Flexible Behavioral Planner in Real-Time
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    Chapter 57 Face to Face Interaction with an Intelligent Virtual Agent: The Effect on Learning Tactical Picture Compilation
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    Chapter 58 Creating and Scripting Second Life Bots Using MPML3D
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    Chapter 59 Piavca: A Framework for Heterogeneous Interactions with Virtual Characters
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    Chapter 60 Interpersonal Impressions of Agents for Developing Intelligent Systems
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    Chapter 61 Comparing an On-Screen Agent with a Robotic Agent in Non-Face-to-Face Interactions
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    Chapter 62 Sustainability and Predictability in a Lasting Human–Agent Interaction
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    Chapter 63 Social Effects of Virtual Assistants. A Review of Empirical Results with Regard to Communication
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    Chapter 64 SoNa: A Multi-agent System to Support Human Navigation in a Community, Based on Social Network Analysis
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    Chapter 65 Animating Unstructured 3D Hand Models
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    Chapter 66 Verification of Expressiveness of Procedural Parameters for Generating Emotional Motions
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    Chapter 67 Intelligent Virtual Agents
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    Chapter 68 Multi-agent Negotiation System in Electronic Environments
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    Chapter 69 A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment
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    Chapter 70 Automatic Torso Engagement for Gesturing Characters
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    Chapter 71 Modeling the Dynamics of Virtual Agent’s Social Relations
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    Chapter 72 Proposal of an Artificial Emotion Expression System Based on External Stimulus and Emotional Elements
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    Chapter 73 A Reactive Architecture Integrating an Associative Memory for Sensory-Driven Intelligent Behavior
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    Chapter 74 Social Responses to Virtual Humans: Automatic Over-Reliance on the "Human" Category
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    Chapter 75 Adaptive Self-feeding Natural Language Generator Engine
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    Chapter 76 A Model of Motivation for Virtual-Worlds Avatars
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    Chapter 77 Towards Virtual Emotions and Emergence of Social Behaviour
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    Chapter 78 Using Virtual Agents for the Teaching of Requirements Elicitation in GSD
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    Chapter 79 A Virtual Agent’s Behavior Selection by Using Actions for Focusing of Attention
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    Chapter 80 Emergent Narrative and Late Commitment
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    Chapter 81 “I Would Like to Trust It but” Perceived Credibility of Embodied Social Agents: A Proposal for a Research Framework
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    Chapter 82 Acceptable Dialogue Start Supporting Agent for Avatar-Mediated Multi-tasking Online Communication
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    Chapter 83 Do You Know How I Feel? Evaluating Emotional Display of Primary and Secondary Emotions
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    Chapter 84 Comparing Emotional vs. Envelope Feedback for ECAs
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    Chapter 85 Intelligent Agents Living in Social Virtual Environments – Bringing Max into Second Life
Overall attention for this book and its chapters
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Title
Intelligent Virtual Agents
Published by
Springer-Verlag Berlin Heidelberg, January 2008
DOI 10.1007/978-3-540-85483-8
ISBNs
978-3-54-085483-8, 978-3-54-085482-1
Editors

Helmut Prendinger, James Lester, Mitsuru Ishizuka

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The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 17 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 18%
Professor 2 12%
Unknown 12 71%
Readers by discipline Count As %
Computer Science 5 29%
Unknown 12 71%