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Intelligent Virtual Agents

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Cover of 'Intelligent Virtual Agents'

Table of Contents

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    Book Overview
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    Chapter 1 Pedagogical Agents to Support Embodied, Discovery-Based Learning
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    Chapter 2 WalkNet: A Neural-Network-Based Interactive Walking Controller
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    Chapter 3 A Virtual Poster Presenter Using Mixed Reality
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    Chapter 4 Multiparty Interactions for Coordination in a Mixed Human-Agent Teamwork
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    Chapter 5 A Dynamic Speech Breathing System for Virtual Characters
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    Chapter 6 To Plan or Not to Plan: Lessons Learned from Building Large Scale Social Simulations
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    Chapter 7 Giving Emotional Contagion Ability to Virtual Agents in Crowds
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    Chapter 8 Selecting and Expressing Communicative Functions in a SAIBA-Compliant Agent Framework
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    Chapter 9 Racing Heart and Sweaty Palms
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    Chapter 10 Effects of Social Priming on Social Presence with Intelligent Virtual Agents
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    Chapter 11 Predicting Future Crowd Motion Including Event Treatment
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    Chapter 12 The Intelligent Coaching Space: A Demonstration
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    Chapter 13 Get One or Create One: the Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability Ratings
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    Chapter 14 Virtual Reality Negotiation Training System with Virtual Cognitions
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    Chapter 15 Do We Need Emotionally Intelligent Artificial Agents? First Results of Human Perceptions of Emotional Intelligence in Humans Compared to Robots
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    Chapter 16 Pragmatic Multimodality: Effects of Nonverbal Cues of Focus and Certainty in a Virtual Human
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    Chapter 17 Simulating Listener Gaze and Evaluating Its Effect on Human Speakers
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    Chapter 18 Predicting Head Pose in Dyadic Conversation
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    Chapter 19 Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning
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    Chapter 20 A Psychotherapy Training Environment with Virtual Patients Implemented Using the Furhat Robot Platform
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    Chapter 21 Crowd-Powered Design of Virtual Attentive Listeners
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    Chapter 22 Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent
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    Chapter 23 Moveable Facial Features in a Social Mediator
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    Chapter 24 Recipe Hunt: Engaging with Cultural Food Knowledge Using Multiple Embodied Conversational Agents
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    Chapter 25 Development and Perception Evaluation of Culture-Specific Gaze Behaviors of Virtual Agents
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    Chapter 26 A Demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications
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    Chapter 27 An ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications
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    Chapter 28 Moral Conflicts in VR: Addressing Grade Disputes with a Virtual Trainer
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    Chapter 29 Evaluated by a Machine. Effects of Negative Feedback by a Computer or Human Boss
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    Chapter 30 A Web-Based Platform for Annotating Sentiment-Related Phenomena in Human-Agent Conversations
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    Chapter 31 Does a Robot Tutee Increase Children’s Engagement in a Learning-by-Teaching Situation?
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    Chapter 32 The Expression of Mental States in a Humanoid Robot
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    Chapter 33 You Can Leave Your Head on
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    Chapter 34 Say Hi to Eliza
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    Chapter 35 A Computational Model of Power in Collaborative Negotiation Dialogues
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    Chapter 36 Prestige Questions, Online Agents, and Gender-Driven Differences in Disclosure
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    Chapter 37 To Tell the Truth: Virtual Agents and Morning Morality
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    Chapter 38 Fixed-pie Lie in Action
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    Chapter 39 Generation of Virtual Characters from Personality Traits
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    Chapter 40 Effect of Visual Feedback Caused by Changing Mental States of the Avatar Based on the Operator’s Mental States Using Physiological Indices
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    Chapter 41 That’s a Rap
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    Chapter 42 Design of an Emotion Elicitation Tool Using VR for Human-Avatar Interaction Studies
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    Chapter 43 Toward an Automatic Classification of Negotiation Styles Using Natural Language Processing
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    Chapter 44 Interactive Narration with a Child: Avatar versus Human in Video-Conference
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    Chapter 45 Who, Me? How Virtual Agents Can Shape Conversational Footing in Virtual Reality
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    Chapter 46 Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children
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    Chapter 47 Interacting with a Semantic Affective ECA
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    Chapter 48 Towards Believable Interactions Between Synthetic Characters
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    Chapter 49 Joint Learning of Speech-Driven Facial Motion with Bidirectional Long-Short Term Memory
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    Chapter 50 Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior
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    Chapter 51 A Categorization of Virtual Agent Appearances and a Qualitative Study on Age-Related User Preferences
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    Chapter 52 Towards Reasoned Modality Selection in an Embodied Conversation Agent
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    Chapter 53 Lay Causal Explanations of Human vs. Humanoid Behavior
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    Chapter 54 Generating Situation-Based Motivational Feedback in a PTSD E-health System
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    Chapter 55 Talk About Death: End of Life Planning with a Virtual Agent
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    Chapter 56 Social Gaze Model for an Interactive Virtual Character
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    Chapter 57 Studying Gender Bias and Social Backlash via Simulated Negotiations with Virtual Agents
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    Chapter 58 The Dynamics of Human-Agent Trust with POMDP-Generated Explanations
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    Chapter 59 Virtual Role-Play with Rapid Avatars
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    Chapter 60 Motion Capture Synthesis with Adversarial Learning
Overall attention for this book and its chapters
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Title
Intelligent Virtual Agents
Published by
Springer International Publishing, January 2017
DOI 10.1007/978-3-319-67401-8
ISBNs
978-3-31-967401-8, 978-3-31-967400-1
Editors

Jonas Beskow, Christopher Peters, Ginevra Castellano, Carol O'Sullivan, Iolanda Leite, Stefan Kopp

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The data shown below were collected from the profiles of 11 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 42 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 42 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 17%
Student > Master 7 17%
Student > Bachelor 5 12%
Student > Doctoral Student 3 7%
Researcher 3 7%
Other 5 12%
Unknown 12 29%
Readers by discipline Count As %
Computer Science 10 24%
Design 4 10%
Engineering 3 7%
Nursing and Health Professions 2 5%
Psychology 2 5%
Other 4 10%
Unknown 17 40%