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Rendering Techniques ’98

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Cover of 'Rendering Techniques ’98'

Table of Contents

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    Book Overview
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    Chapter 1 Light Scattering Models for The Realistic Rendering of Natural Scenes
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    Chapter 2 A New Change of Variables for Efficient BRDF Representation
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    Chapter 3 Approximating Reflectance Functions using Neural Networks
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    Chapter 4 A new Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms
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    Chapter 5 An ambient light illumination model
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    Chapter 6 Computing the Approximate Visibility Map, with Applications to Form Factors and Discontinuity Meshing
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    Chapter 7 Ray Tracing of Subdivision Surfaces
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    Chapter 8 Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Pietà
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    Chapter 9 Interactively Modeling with Photogrammetry
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    Chapter 10 Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
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    Chapter 11 Uniformly Sampled Light Fields
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    Chapter 12 Forward Shadow Mapping
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    Chapter 13 Efficient Image Generation for Multiprojector and Multisurface Displays
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    Chapter 14 Per-Object Image Warping with Layered Impostors
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    Chapter 15 Interactive Volumetric Textures
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    Chapter 16 Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions
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    Chapter 17 Point Sample Rendering
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    Chapter 18 Rendering hyper-sprites in real time
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    Chapter 19 Automatic Calculation of Soft Shadow Textures for Fast, High Quality Radiosity
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    Chapter 20 Three Point Clustering for Radiance Computations
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    Chapter 21 The Visible Differences Predictor: applications to global illumination problems
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    Chapter 22 Fidelity of Graphics Reconstructions: A Psychophysical Investigation
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    Chapter 23 Global Ray-bundle Tracing with Hardware Acceleration
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    Chapter 24 Hierarchical Monte Carlo Radiosity
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    Chapter 25 Importance Driven Construction of Photon Maps
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    Chapter 26 Lazy decompression of surface light fields for precomputed global illumination
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    Chapter 27 Canned Lightsources
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    Chapter 28 Image-Based Rendering for Non-Diffuse Synthetic Scenes
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    Chapter 29 Photosurrealism
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Title
Rendering Techniques ’98
Published by
Springer, Vienna, January 1998
DOI 10.1007/978-3-7091-6453-2
ISBNs
978-3-21-183213-4, 978-3-70-916453-2
Editors

George Drettakis, Nelson Max

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X Demographics

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 25%
Unknown 3 75%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 50%
Student > Master 2 50%
Researcher 2 50%
Student > Doctoral Student 1 25%
Student > Ph. D. Student 1 25%
Other 0 0%
Readers by discipline Count As %
Computer Science 5 125%
Arts and Humanities 1 25%
Agricultural and Biological Sciences 1 25%
Physics and Astronomy 1 25%