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Demo Abstract: SmartH2O, demonstrating the impact of gamification technologies for saving water

Overview of attention for article published in SICS Software-Intensive Cyber-Physical Systems, August 2017
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Title
Demo Abstract: SmartH2O, demonstrating the impact of gamification technologies for saving water
Published in
SICS Software-Intensive Cyber-Physical Systems, August 2017
DOI 10.1007/s00450-017-0380-5
Authors

Andrea Emilio Rizzoli, Andrea Castelletti, Piero Fraternali, Jasminko Novak

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The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 35 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 20%
Student > Master 4 11%
Lecturer 2 6%
Researcher 2 6%
Professor 2 6%
Other 4 11%
Unknown 14 40%
Readers by discipline Count As %
Computer Science 4 11%
Arts and Humanities 3 9%
Design 3 9%
Engineering 2 6%
Business, Management and Accounting 2 6%
Other 7 20%
Unknown 14 40%