Title |
Demo Abstract: SmartH2O, demonstrating the impact of gamification technologies for saving water
|
---|---|
Published in |
SICS Software-Intensive Cyber-Physical Systems, August 2017
|
DOI | 10.1007/s00450-017-0380-5 |
Authors |
Andrea Emilio Rizzoli, Andrea Castelletti, Piero Fraternali, Jasminko Novak |
X Demographics
The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Australia | 2 | 67% |
Unknown | 1 | 33% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 3 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 35 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 7 | 20% |
Student > Master | 4 | 11% |
Lecturer | 2 | 6% |
Researcher | 2 | 6% |
Professor | 2 | 6% |
Other | 4 | 11% |
Unknown | 14 | 40% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 11% |
Arts and Humanities | 3 | 9% |
Design | 3 | 9% |
Engineering | 2 | 6% |
Business, Management and Accounting | 2 | 6% |
Other | 7 | 20% |
Unknown | 14 | 40% |