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Computers Helping People with Special Needs

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Cover of 'Computers Helping People with Special Needs'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Case of LIA – Libri Italiani Accessibili
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    Chapter 2 Semi-automatic DVS Authoring Method
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    Chapter 3 Gaps between the Expectations of People with Hearing Impairment toward Subtitles and the Current Conditions for Subtitle Creation in Japan
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    Chapter 4 Empowerment by Digital Media of People with Disabilities
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    Chapter 5 Tactile Captions: Augmenting Visual Captions
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    Chapter 6 Captioning System with Function of Inserting Mathematical Formula Images
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    Chapter 7 Synote Second Screening: Using Mobile Devices for Video Annotation and Control
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    Chapter 8 A Comparison of the Listening Speed of the Korean TTS for the Blind: Based on Their Screen Reader Experiences
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    Chapter 9 Dynamic Subtitle Authoring Method Based on Audio Analysis for the Hearing Impaired
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    Chapter 10 Communicating Text Structure to Blind People with Text-to-Speech
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    Chapter 11 TTS-Based DAISY Content Creation System: Implementation and Evaluation of DaisyRingsTM
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    Chapter 12 Patterns of Blind Users’ Hand Movements
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    Chapter 13 Dialogue-Based Information Retrieval from Images
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    Chapter 14 Annotation Tool for the Smart Web Accessibility Platform
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    Chapter 15 Iberoamerican Observatory of Web Accessibility
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    Chapter 16 Checking Web Accessibility with the Content Accessibility Checker (CAC)
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    Chapter 17 AdaptNow – A Revamped Look for the Web: An Online Web Enhancement Tool for the Elderly
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    Chapter 18 Accessibility of E-Commerce Websites for Vision-Impaired Persons
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    Chapter 19 Computers Helping People with Special Needs
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    Chapter 20 Benefits and Challenges of Combining Automated and User Testing to Enhance e-Accessibility – The European Internet Inclusion Initiative
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    Chapter 21 Accessibility of MOOCs
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    Chapter 22 A First Look into MOOCs Accessibility
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    Chapter 23 How to Increase Contrast Using Color Inversion
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    Chapter 24 Easy to Surf - What Makes Websites Accessible to People with Intellectual and Learning Disabilities
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    Chapter 25 "Easy-to-Read on the Web": State of the Art and Needed Research
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    Chapter 26 Testing the Perceived Ease of Use in Social Media
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    Chapter 27 People with Learning Disabilities Using the iPad as a Communication Tool - Conditions and Impact with Regard to e-inclusion
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    Chapter 28 Implementing PDF/UA in Microsoft Word - How Can PDF/UA Become an Everyday Part of Document Authoring?
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    Chapter 29 PAVE: A Web Application to Identify and Correct Accessibility Problems in PDF Documents
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    Chapter 30 Correcting "Last Mile" Errors - Quality Assurance of PDF/UA Documents without Being a Developer
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    Chapter 31 PDF Accessibility Checker (PAC 2): The First Tool to Test PDF Documents for PDF/UA Compliance
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    Chapter 32 A Strategic Approach to Document Accessibility: Integrating PDF/UA into Your Electronic Content
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    Chapter 33 Multimodal Fusion and Fission within W3C Standards for Nonverbal Communication with Blind Persons
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    Chapter 34 A Mind Map for Brainstorming Sessions with Blind and Sighted Persons
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    Chapter 35 Computers Helping People with Special Needs
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    Chapter 36 Towards an Information State Update Model Approach for Nonverbal Communication
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    Chapter 37 Computers Helping People with Special Needs
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    Chapter 38 Computers Helping People with Special Needs
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    Chapter 39 Detection and Utilization of Emotional State for Disabled Users
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    Chapter 40 Influence of Emotions on Web Usability for Users with Motor Disorders
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    Chapter 41 User Participation in the Design of an Alternative Communication System for Children with Diskinetic Cerebral Palsy Including Emotion Management
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    Chapter 42 Digital Video Games for Older Adults with Cognitive Impairment
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    Chapter 43 “Gardener” Serious Game for Stroke Patients
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    Chapter 44 Towards an Interactive Leisure Activity for People with PIMD
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    Chapter 45 Blind Bowling Support System Which Detects a Number of Remaining Pins and a Ball Trajectory
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    Chapter 46 Interacting Game and Haptic System Based on Point-Based Approach for Assisting Patients after Stroke
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    Chapter 47 Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly
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    Chapter 48 Games for Wireless Cubes in Cognitive Enhancement Therapy
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    Chapter 49 Mobile Gamebook for Visually Impaired People
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    Chapter 50 Accessibility and Inclusion Requirements for Future e-Identity Solutions
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    Chapter 51 Roadmap to eAccessibility
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    Chapter 52 Web Accessibility for Older Readers: Effects of Font Type and Font Size on Skim Reading Webpages in Thai
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    Chapter 53 Self-Service Terminals for Older and Disabled Users: Attitudes of Key Stakeholders
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    Chapter 54 Speaking the Language of Web Developers: Evaluation of a Web Accessibility Information Resource (WebAIR)
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    Chapter 55 A Multimodal Tablet–Based Application for the Visually Impaired for Detecting and Recognizing Objects in a Home Environment
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    Chapter 56 Usage Situation Changes of Touchscreen Computers in Japanese Visually Impaired People: Questionnaire Surveys in 2011-2013
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    Chapter 57 Accessible Single Button Characteristics of Touchscreen Interfaces under Screen Readers in People with Visual Impairments
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    Chapter 58 Tablet-Based Braille Entry via a Framework Promoting Custom Finger Spacing
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    Chapter 59 Nonvisual Presentation, Navigation and Manipulation of Structured Documents on Mobile and Wearable Devices
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    Chapter 60 Never too Old to Use a Tablet: Designing Tablet Applications for the Cognitively and Physically Impaired Elderly
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    Chapter 61 Tablets in the Rehabilitation of Memory Impairment
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    Chapter 62 Transit Information Access for Persons with Visual or Cognitive Impairments
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    Chapter 63 Indoor Navigation System for the Visually Impaired Using One Inertial Measurement Unit (IMU) and Barometer to Guide in the Subway Stations and Commercial Centers
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    Chapter 64 Communication System for Persons with Cerebral Palsy
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    Chapter 65 Determining a Blind Pedestrian's Location and Orientation at Traffic Intersections.
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    Chapter 66 The Design and Evaluation of the Body Water Management System to Support the Independent Living of the Older Adult
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    Chapter 67 An Investigation Into Incorporating Visual Information in Audio Processing.
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    Chapter 68 Indoor Positioning for Visually Impaired People Based on Smartphones
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    Chapter 69 Extended Scaffolding by Remote Collaborative Interaction to Support People with Dementia in Independent Living – A User Study
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    Chapter 70 Effective Application of PALRO: A Humanoid Type Robot for People with Dementia
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    Chapter 71 The Feasibility and Efficacy of Technology-Based Support Groups among Family Caregivers of Persons with Dementia
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    Chapter 72 Making Music Meaningful with Adaptive Immediate Feedback Drill for Teaching Children with Cognitive Impairment: A Dual Coding Strategy to Aural Skills
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    Chapter 73 Evaluating New Interaction Paradigms in SEN Teaching: Defining the Experiment
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    Chapter 74 How to Make Online Social Networks Accessible for Users with Intellectual Disability?
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    Chapter 75 Improving Social and Communication Skills of Adult Arabs with ASD through the Use of Social Media Technologies
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    Chapter 76 Computers Helping People with Special Needs
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    Chapter 77 Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design
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    Chapter 78 Designing Tangible and Multitouch Games for Autistic Children
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    Chapter 79 You Talk! – YOU vs AUTISM
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    Chapter 80 A Game-Based Intervention for Improving the Communication Skills of Autistic Children in Pakistan
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    Chapter 81 Intelligent Tutoring Math Platform Accessible for Visually Impaired People
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    Chapter 82 Gesture-Based Browsing of Mathematics
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    Chapter 83 Towards the 8-Dot Nemeth Braille Code
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    Chapter 84 AudioFunctions: Eyes-Free Exploration of Mathematical Functions on Tablets
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    Chapter 85 Markdown – A Simple Syntax for Transcription of Accessible Study Materials
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    Chapter 86 Making Graph Theory Algorithms Accessible to Blind Students
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    Chapter 87 Braille Capability in Accessible e-Textbooks for Math and Science
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    Chapter 88 MathMelodies: Inclusive Design of a Didactic Game to Practice Mathematics
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    Chapter 89 An Interactive Workspace for Helping the Visually Impaired Learn Linear Algebra
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    Chapter 90 The LEAN Math Accessible MathML Editor
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    Chapter 91 SVGPlott – Generating Adaptive and Accessible Audio-Tactile Function Graphs
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    Chapter 92 Free Tools to Help Blind People with Musical Learning
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    Chapter 93 The Development of a Music Presentation System by Two Vibrators
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    Chapter 94 Multimodal Interface for Working with Algebra: Interaction between the Sighted and the Non Sighted
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    Chapter 95 Performance Metrics and Their Extraction Methods for Audio Rendered Mathematics
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    Chapter 96 Developing Tactile Graphic Output Functions Necessitated in the Performance of Research Using Statistical Methods by Blind Persons
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    Chapter 97 The Study of a New Actuator for a Two-Point Body-Braille System
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    Chapter 98 Design Guidelines of Tools for Facilitating Blind People to Independently Format Their Documents
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    Chapter 99 Contribution to the Automation of the Tactile Images Transcription Process
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    Chapter 100 Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices
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    Chapter 101 Real-Time Text Tracking for Text-to-Speech Translation Camera for the Blind
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    Chapter 102 Towards Displaying Graphics on a Cheap, Large-Scale Braille Display
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    Chapter 103 Erratum to: Intelligent Tutoring Math Platform Accessible for Visually Impaired People
Overall attention for this book and its chapters
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Citations

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Title
Computers Helping People with Special Needs
Published by
Springer, Cham, January 2014
DOI 10.1007/978-3-319-08596-8
ISBNs
978-3-31-908595-1, 978-3-31-908596-8
Editors

Klaus Miesenberger, Deborah Fels, Dominique Archambault, Petr Peňáz, Wolfgang Zagler

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X Demographics

The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 691 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 8 1%
Portugal 5 <1%
United Kingdom 5 <1%
Brazil 5 <1%
Germany 4 <1%
United States 4 <1%
France 4 <1%
Finland 3 <1%
Italy 2 <1%
Other 14 2%
Unknown 637 92%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 146 21%
Student > Master 143 21%
Student > Bachelor 78 11%
Researcher 74 11%
Student > Doctoral Student 51 7%
Other 116 17%
Unknown 83 12%
Readers by discipline Count As %
Computer Science 276 40%
Engineering 87 13%
Social Sciences 60 9%
Design 31 4%
Psychology 24 3%
Other 107 15%
Unknown 106 15%