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Augmented Reality and Virtual Reality

Overview of attention for book
Cover of 'Augmented Reality and Virtual Reality'

Table of Contents

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    Book Overview
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    Chapter 1 Identifying Tourist Requirements for Mobile AR Tourism Applications in Urban Heritage Tourism
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    Chapter 2 How can Tourist Attractions Profit from Augmented Reality?
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    Chapter 3 An Ethical Perspective of the use of AR Technology in the Tourism Industry
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    Chapter 4 Augmented Reality Adoption by Tourism Product and Service Consumers: Some Empirical Findings
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    Chapter 5 Augmented Reality: Providing a Different Dimension for Museum Visitors
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    Chapter 6 Eye of the Veholder: AR Extending and Blending of Museum Objects and Virtual Collections
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    Chapter 7 Virtual Reality as a Travel Promotional Tool: Insights from a Consumer Travel Fair
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    Chapter 8 The Impact of Augmented Reality (AR) Technology on Tourist Satisfaction
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    Chapter 9 Augmented Reality and Virtual Reality in Physical and Online Retailing: A Review, Synthesis and Research Agenda
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    Chapter 10 Technological Innovations Transforming the Consumer Retail Experience: A Review of Literature
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    Chapter 11 Measuring Consumer Engagement in the Brain to Online Interactive Shopping Environments
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    Chapter 12 Augmented Reality Smart Glasses: Definition, Concepts and Impact on Firm Value Creation
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    Chapter 13 The Sensorama Revisited: Evaluating the Application of Multi-sensory Input on the Sense of Presence in 360-Degree Immersive Film in Virtual Reality
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    Chapter 14 Directions for Studying User Experience with Augmented Reality in Public
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    Chapter 15 A Conceptual Uses & Gratification Framework on the Use of Augmented Reality Smart Glasses
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    Chapter 16 Exploring the Early Adopters of Augmented Reality Smart Glasses: The Case of Microsoft HoloLens
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    Chapter 17 Functional, Hedonic or Social? Exploring Antecedents and Consequences of Virtual Reality Rollercoaster Usage
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    Chapter 18 Urban Encounters Reloaded: Towards a Descriptive Account of Augmented Space
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    Chapter 19 Blending the Best of the Real with the Best of the Virtual: Mixed Reality Case Studies in Healthcare and Defence
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    Chapter 20 How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions
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    Chapter 21 Testing the Potential of Combining Functional Near-Infrared Spectroscopy with Different Virtual Reality Displays—Oculus Rift and oCtAVE
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    Chapter 22 Telethrone Reconstructed; Ongoing Testing Toward a More Natural Situated Display
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    Chapter 23 A Survey of Drone use for Entertainment and AVR (Augmented and Virtual Reality)
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    Chapter 24 Augmented Reality for Mobile Devices: Textual Annotation of Outdoor Locations
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    Chapter 25 Augmenting Reality in Museums with Interactive Virtual Models
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    Chapter 26 The Augmented Worker
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    Chapter 27 Digital Representation of Seokguram Temple UNESCO World Heritage Site
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27 X users
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1 Facebook page
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1 Wikipedia page

Citations

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Readers on

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Title
Augmented Reality and Virtual Reality
Published by
Springer International Publishing, January 2018
DOI 10.1007/978-3-319-64027-3
ISBNs
978-3-31-964027-3, 978-3-31-964026-6
Editors

Timothy Jung, Mandy tom Dieck

X Demographics

X Demographics

The data shown below were collected from the profiles of 27 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 136 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 136 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 3 2%
Student > Ph. D. Student 2 1%
Student > Doctoral Student 1 <1%
Other 1 <1%
Student > Bachelor 1 <1%
Other 0 0%
Unknown 128 94%
Readers by discipline Count As %
Business, Management and Accounting 3 2%
Engineering 3 2%
Computer Science 1 <1%
Design 1 <1%
Unknown 128 94%