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Serious Games Development and Applications

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Cover of 'Serious Games Development and Applications'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Don’t Panic: Enhancing Soft Skills for Civil Protection Workers
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    Chapter 2 Health Games
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    Chapter 3 A Serious Game for Training Balance Control over Different Types of Soil
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    Chapter 4 Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development
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    Chapter 5 Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games
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    Chapter 6 Serious Games Adoption in Corporate Training
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    Chapter 7 Towards Participative and Knowledge-Intensive Serious Games
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    Chapter 8 Towards Designing for Competence and Engagement in Serious Games
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    Chapter 9 Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum
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    Chapter 10 A Computer Game Based Motivation System for Human Physiology Studies
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    Chapter 11 Lessons Learnt from Contextualized Interactive Story Driven Development Methodology
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    Chapter 12 Value Propositions for Serious Games in Health and Well-Being
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    Chapter 13 Dealing with Threshold Concepts in Serious Games for Competence Development
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    Chapter 14 Betaville – A Massively Participatory Mirror World Game
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    Chapter 15 Logical Thinking by Play Using the Example of the Game “Space Goats”
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    Chapter 16 Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics
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    Chapter 17 The Application of the CISD 2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing
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    Chapter 18 Evaluating the Validity of a Non-invasive Assessment Procedure
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    Chapter 19 Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects
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    Chapter 20 AmbiLearn: Enhancing the Learning Environment for Primary School Education
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    Chapter 21 Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
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    Chapter 22 Serious Games Development and Applications
Attention for Chapter 21: Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
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Mentioned by

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Citations

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Readers on

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129 Mendeley
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1 CiteULike
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Chapter title
Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
Chapter number 21
Book title
Serious Games Development and Applications
Published in
Lecture notes in computer science, September 2012
DOI 10.1007/978-3-642-33687-4_21
Book ISBNs
978-3-64-233686-7, 978-3-64-233687-4
Authors

Bruno Bouchard, Frédérick Imbeault, Abdenour Bouzouane, Bob-Antoine J. Menelas, Bouchard, Bruno, Imbeault, Frédérick, Bouzouane, Abdenour, Menelas, Bob-Antoine J.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 129 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 3 2%
France 1 <1%
Austria 1 <1%
Brazil 1 <1%
Mexico 1 <1%
Spain 1 <1%
Luxembourg 1 <1%
Unknown 120 93%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 27 21%
Student > Master 20 16%
Student > Bachelor 15 12%
Researcher 13 10%
Student > Doctoral Student 9 7%
Other 25 19%
Unknown 20 16%
Readers by discipline Count As %
Computer Science 50 39%
Engineering 17 13%
Psychology 12 9%
Social Sciences 6 5%
Medicine and Dentistry 5 4%
Other 19 15%
Unknown 20 16%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 12 June 2014.
All research outputs
#20,233,066
of 22,758,963 outputs
Outputs from Lecture notes in computer science
#6,982
of 8,126 outputs
Outputs of similar age
#152,847
of 171,818 outputs
Outputs of similar age from Lecture notes in computer science
#62
of 73 outputs
Altmetric has tracked 22,758,963 research outputs across all sources so far. This one is in the 1st percentile – i.e., 1% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,126 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 1st percentile – i.e., 1% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 171,818 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 73 others from the same source and published within six weeks on either side of this one. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.