Title |
Video Modeling and Observational Learning to Teach Gaming Access to Students with ASD
|
---|---|
Published in |
Journal of Autism and Developmental Disorders, June 2016
|
DOI | 10.1007/s10803-016-2824-3 |
Pubmed ID | |
Authors |
Amy D. Spriggs, David L. Gast, Victoria F. Knight |
Abstract |
The purpose of this study was to evaluate both video modeling and observational learning to teach age-appropriate recreation and leisure skills (i.e., accessing video games) to students with autism spectrum disorder. Effects of video modeling were evaluated via a multiple probe design across participants and criteria for mastery were based on these results. Secondary measures were collected on observational learning across participants and behaviors. Participants included 4 children with autism, ages 8-11, who were served in self-contained special education classrooms. Results indicated a functional relation between video modeling and increased independence in gaming; observational learning occurred for at least some steps across students. Results, implications for practitioners, limitations, and ideas for future research are discussed. |
X Demographics
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 1 | <1% |
Netherlands | 1 | <1% |
Brazil | 1 | <1% |
Unknown | 151 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 34 | 22% |
Student > Ph. D. Student | 17 | 11% |
Student > Bachelor | 14 | 9% |
Researcher | 13 | 8% |
Student > Postgraduate | 13 | 8% |
Other | 34 | 22% |
Unknown | 29 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 40 | 26% |
Social Sciences | 18 | 12% |
Nursing and Health Professions | 11 | 7% |
Medicine and Dentistry | 11 | 7% |
Design | 6 | 4% |
Other | 27 | 18% |
Unknown | 41 | 27% |