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X Demographics
Mendeley readers
Chapter title |
From Objective to Subjective Difficulty Evaluation in Video Games
|
---|---|
Chapter number | 8 |
Book title |
Human-Computer Interaction - INTERACT 2017
|
Published by |
Springer, Cham, September 2017
|
DOI | 10.1007/978-3-319-67684-5_8 |
Book ISBNs |
978-3-31-967683-8, 978-3-31-967684-5
|
Authors |
Thomas Constant, Guillaume Levieux, Axel Buendia, Stéphane Natkin |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Japan | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 2 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 31 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 31 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 19% |
Student > Master | 5 | 16% |
Professor > Associate Professor | 3 | 10% |
Lecturer | 3 | 10% |
Student > Postgraduate | 2 | 6% |
Other | 6 | 19% |
Unknown | 6 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 32% |
Engineering | 4 | 13% |
Business, Management and Accounting | 2 | 6% |
Psychology | 2 | 6% |
Sports and Recreations | 2 | 6% |
Other | 6 | 19% |
Unknown | 5 | 16% |