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Motion in Games

Overview of attention for book
Cover of 'Motion in Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Simulating Humans and Lower Animals
  3. Altmetric Badge
    Chapter 2 Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models
  4. Altmetric Badge
    Chapter 3 Physically-Based Character Control in Low Dimensional Space
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    Chapter 4 Learning Crowd Steering Behaviors from Examples
  6. Altmetric Badge
    Chapter 5 Full-Body Hybrid Motor Control for Reaching
  7. Altmetric Badge
    Chapter 6 Pose Control in Dynamic Conditions
  8. Altmetric Badge
    Chapter 7 Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?
  9. Altmetric Badge
    Chapter 8 Scalable Precomputed Search Trees
  10. Altmetric Badge
    Chapter 9 Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach
  11. Altmetric Badge
    Chapter 10 Path Planning for Groups Using Column Generation
  12. Altmetric Badge
    Chapter 11 Skills-in-a-Box: Towards Abstract Models of Motor Skills
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    Chapter 12 Angular Momentum Control in Coordinated Behaviors
  14. Altmetric Badge
    Chapter 13 Simulating Formations of Non-holonomic Systems with Control Limits along Curvilinear Coordinates
  15. Altmetric Badge
    Chapter 14 Following a Large Unpredictable Group of Targets among Obstacles
  16. Altmetric Badge
    Chapter 15 Motion in Games
  17. Altmetric Badge
    Chapter 16 Motion Capture for a Natural Tree in the Wind
  18. Altmetric Badge
    Chapter 17 Active Geometry for Game Characters
  19. Altmetric Badge
    Chapter 18 CAROSA: A Tool for Authoring NPCs
  20. Altmetric Badge
    Chapter 19 BehaveRT: A GPU-Based Library for Autonomous Characters
  21. Altmetric Badge
    Chapter 20 Level of Detail AI for Virtual Characters in Games and Simulation
  22. Altmetric Badge
    Chapter 21 Scalable and Robust Shepherding via Deformable Shapes
  23. Altmetric Badge
    Chapter 22 Navigation Queries from Triangular Meshes
  24. Altmetric Badge
    Chapter 23 Motion Parameterization with Inverse Blending
  25. Altmetric Badge
    Chapter 24 Planning and Synthesizing Superhero Motions
  26. Altmetric Badge
    Chapter 25 Perception Based Real-Time Dynamic Adaptation of Human Motions
  27. Altmetric Badge
    Chapter 26 Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors
  28. Altmetric Badge
    Chapter 27 Why Is the Creation of a Virtual Signer Challenging Computer Animation?
  29. Altmetric Badge
    Chapter 28 Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy
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    Chapter 29 Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation
  31. Altmetric Badge
    Chapter 30 Visibility Transition Planning for Dynamic Camera Control
  32. Altmetric Badge
    Chapter 31 The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework
  33. Altmetric Badge
    Chapter 32 Knowledge-Based Probability Maps for Covert Pathfinding
  34. Altmetric Badge
    Chapter 33 Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation
  35. Altmetric Badge
    Chapter 34 Expressive Gait Synthesis Using PCA and Gaussian Modeling
  36. Altmetric Badge
    Chapter 35 Autonomous Multi-agents in Flexible Flock Formation
  37. Altmetric Badge
    Chapter 36 Real-Time Hair Simulation with Segment-Based Head Collision
  38. Altmetric Badge
    Chapter 37 Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs
  39. Altmetric Badge
    Chapter 38 Path-Planning for RTS Games Based on Potential Fields
  40. Altmetric Badge
    Chapter 39 Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (79th percentile)
  • High Attention Score compared to outputs of the same age and source (87th percentile)

Mentioned by

twitter
1 X user
patent
3 patents

Citations

dimensions_citation
3 Dimensions

Readers on

mendeley
3 Mendeley
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Title
Motion in Games
Published by
ADS, November 2010
DOI 10.1007/978-3-642-16958-8
ISBNs
978-3-64-216957-1, 978-3-64-216958-8
Editors

Ronan Boulic, Yiorgos Chrysanthou, Taku Komura

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 33%
Unspecified 1 33%
Unknown 1 33%
Readers by discipline Count As %
Unspecified 1 33%
Engineering 1 33%
Unknown 1 33%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 7. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 02 January 2024.
All research outputs
#4,493,142
of 22,699,621 outputs
Outputs from ADS
#4,409
of 37,294 outputs
Outputs of similar age
#20,165
of 100,379 outputs
Outputs of similar age from ADS
#41
of 345 outputs
Altmetric has tracked 22,699,621 research outputs across all sources so far. Compared to these this one has done well and is in the 80th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 37,294 research outputs from this source. They receive a mean Attention Score of 4.6. This one has done well, scoring higher than 88% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 100,379 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 79% of its contemporaries.
We're also able to compare this research output to 345 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 87% of its contemporaries.